tag:blogger.com,1999:blog-8468757974079920304.post3064923549758141530..comments2024-03-25T14:31:26.370-04:00Comments on Anton's Wargame Blog: Battlegroup Kursk, After Action ReportAnton Ryzbakhttp://www.blogger.com/profile/07844552779982758219noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-8468757974079920304.post-84384784512671830012015-03-01T20:34:28.366-05:002015-03-01T20:34:28.366-05:00Very curious about these rules. I may yet try it o...Very curious about these rules. I may yet try it one day. Great report. Very positive overall. cheersThe Kiwihttps://www.blogger.com/profile/06829184068503627810noreply@blogger.comtag:blogger.com,1999:blog-8468757974079920304.post-25660908883514671102015-02-28T22:11:37.000-05:002015-02-28T22:11:37.000-05:00Bummer I missed that. I have all the series for ...Bummer I missed that. I have all the series for battle group including the original one from Warhammer historical. The activation sequence make it tough. There is no I'm going to counter charge when the other person charges. You more of less make your play and are stuck with it. Also limits the type of vehicle and tank you can have in a battle. One hordes of Tigers. <br /><br />Bolt action does a random action. You pull a dice out of bag to see what unit goes. That has a back and forth flow. When all the dies are removed from the bag that is the end of the turn. Still haven't had a chance to go over Too fat Lardies chain of command. I like the lost system and troop replacement in a campaign. <br /><br />Nice thing about Bolt action is that I can play int solo. Thanks for posting the AARGaryhttps://www.blogger.com/profile/08427805768684850476noreply@blogger.com