tag:blogger.com,1999:blog-8468757974079920304.post6363102313574742868..comments2024-03-25T14:31:26.370-04:00Comments on Anton's Wargame Blog: Further Basic IdeasAnton Ryzbakhttp://www.blogger.com/profile/07844552779982758219noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-8468757974079920304.post-28088563285401606862016-11-01T00:05:24.861-04:002016-11-01T00:05:24.861-04:001. Forts
- John, you can actually just simplify it...<b>1. Forts</b><br />- John, you can actually just simplify it down to "1 Unit per Wall Face", since units are now uniform in size. If you have a cannon or something on the wall, then whatever, extra space to ammo or something. Let's keep it simple.<br />- Just as well, I would also put the Fort Limit to Unit Size rather than points. 4-5 units would be enough and much simpler to keep track of. 1 guy is one 1 guy, whether he be the shittiest Askarki or the toughest Colour Sergeant. Again, yet another wonderful feature of the new ruleset.<br />- Hardcover is divide by 3 down (The rule states that you add 2 to the number of hits needed to cause a casualty).<br />- I'm going to again advocate for having troops automaticaly bought with a fort. Just feels like a fort should always have a garrison. I would price a fort at +6 per the unit guarding it, maybe +8. That's basically the cost of an entire unit (or two) for a defensible position in one area. But it's up to you. Also going to depend on how upkeep will work.<br /><br /><b>2. Supply Wagons</b><br />- If you are going to do this, I like the idea of tying it to campaign time. Just simplify it a bit: you get 1 wagon per campaign week for your army. You can purchase 1 extra per 4 wagons you have at a cost of 2 points. Once you run out of wagons, your army has to return to base. Dirt simple.<br />- I might also set a force maximum, like 30 points, when it comes to bringing them to the battlefield. That way we don't have a bunch of huge-ass armies crushing the smaller colonials.<br /><br /><b>3. Heavy Guns</b><br />- We need to playtest this. First off, what's the short range, and how much more for well-drilled? Plus, more guys and less cover easily makes up for slow speed in my opinion. Needs more price, probably needs a "Set-up/Limber-up" action, which would slow it down enough. But honestly, this is where I'd want to see tabletop testing instead of theoryhammering it.Justice and Rulehttps://www.blogger.com/profile/06656413048835407448noreply@blogger.com