Monday, July 24, 2017

Gaming update



           oldSarge dropped by on Sunday and we got his year closed out in the Neulandia Campaign; two hard-fought battles in which he caught the Bandits in the open and then chased them into their mountain hideaway.  The next opportunity I have for gaming is Thursday evening at 7pm.

       Ideas on games, period, or which rules are open at this moment.

Wednesday, July 12, 2017

Somewhere in Africa......B'Maso After Action report

     Once again Rich Uncle Pat has graced us with one of his cleverly contrived and beautifully presented games. This outing involved a stolen aid convoy, foreign mercenaries, rebels and an invasion by an aggressive neighbor. So, in other words, an unusually quiet afternoon in these parts. But far and away the most striking thing about the game is that it took place in a shanty-town that covered the entire 6x4 foot table. These little gems had been acquired from tinned-pears via Ebay.UK who produces them in 15mm/20mm/28mm and is also open to commissioned projects. He can also be found on Facebook at Tinned Fruit Buildings. I was completely blown away with the look and the fact that each and every one was a hand-crafted original. Simply Awesome!

R.U.P. has more buildings but we needed to have room for a few minis!

A view from the other end, just as stunning

the mean streets down by the docks

hardly a bustling waterfront, but then, civil war is usually bad for commerce

Friday, July 7, 2017

A Return to the Rampant Lion

     Inspired by the fun we were having with Pikeman's Lament Joe and I decided to dig out Lion Rampant and my old 15mm Middle Ages troops and play a game. I have to admit that my first experiences with Lion Rampant left a bad taste in my mouth. As I have played more of Mersey's games I understand his design ideas a bit better and have come to terms with my old apprehensions.

     True to form, instead of playing a game of twenty-four points a side we thought that we would give a sixty point battle a try. We did make two changes; we broke each force into three Battles, these groups diced as separate entities so that one bad die-roll didn't freeze the action all the way across the table, secondly we decided that each base represented two figures (ignoring the number of figures mounted on the base) this changed the look of the game a great deal.

     I chose a force heavy on firepower, crossbows with pavises, a couple of blocks of Foot Sergeants and some Fierce Foot supported by two units of dismounted Knights, my only mounted troops were one unit of Knights and one of Mounted Sergeants. Joe opposed me with three units of Elite Archers, one unit of Foot Sergeants, Two units of Mounted Knights and five of Mounted Sergeants.

the right flank of Joe's army, a threatening mass of cavalry, four units of Mounted Sergeants


in the distance the rest of Joe's force; four units of Elite Archers flanked by a unit of Foot Sergeants, on his far left two units of Mounted Knights and another unit of Sergeants 

nearer is my army with (left to right) Mounted Sergeants backed by Mounted Knights then alternating units of crossbow and Foot sergeants backed by Foot Knights on my far right  a unit of foot sergeants and two units of Fierce Foot

Still Further Lamentations

     Once again I had an opportunity to play a quick game and my sole opponent was Joe, we quickly resolved on playing a round of Pikeman's Lament. I had a scenario in mind for a Napoleonic game but the it translated well to the 1690's so I laid it out on the table.

     The situation is that a convoy of siege guns needs to be delivered to the besieging army, it is being escorted by a group of infantry with a nominal cavalry escort. Word of the convoy has been passed to the opposing side. They don't have the forces to lift the siege but there is a handy force of elite cavalry and brave infantry. With steely nerve and a dash of luck they just might be able to intercept the convoy and destroy the guns and disperse the crews.


the place of battle, the convoy will arrive from the far end, 
dicing to decide which road they are on