Having the luxury of two consecutive days off of work I allowed myself the pleasure of wasting most of one of them in the workshop. The Castillo has been occupying the game table like some invading Leviathan, virtually demanding attention. I finished the molding line that runs along the parapet on all of the walls and bastions, completed the stairway, made the hard decision to only card-clad the vulnerable corners and edges (the sheer volume of surface argued against cladding the entire thing as I had done with the first bastion) and started on applying a coating of wallboard compound to simulate the stucco that covered the original fort. All in all a good bit of work.
the stairway had been started earlier, a simple enough thing, built up layer-cake style,
it took up a surprising amount of time to complete
Despite my job's best efforts at working me to death I managed to get a day off. I took a little while to unwind and worked on the Castillo project for a few hours. I had to make the walls deeper (another math error had left them too thin by almost 33%). Then I got to work filling gaps and added details. After this I am back to the card cladding of the surfaces then mounting the whole thing on sections of thin plywood.
the extent of my error is visible here,
the blue at the back of each section is the depth that needed to be added
In one final outburst of gaming before my job ruined my vacation I played on Sunday. Only Joe could make it so we set to with my new favorite rule set Pikeman's Lament. Three back-to-back games in just over four hours tested Joe's new "Combat Only" force of Pikemen, Clansmen and Aggressive Gallopers fronted only by two units of Commanded Shot against my standard firepower-heavy force. Joe won the first two games, the first by a narrow margin , the second by a landslide and we fought the third "Morning Assault" to a draw. We were having too much fun to stop to record things but I did snap a shot of the draw at the end of the third game
The Morning Assault envisions a dawn attack against an enemy held defensive line with a sneak attack on its flank. Victory conditions are only achieved through the complete destruction of the enemy force or, when there are five of fewer units still on the table. We battered each other until only four Commanded Shot were left; two of Joe's and two of mine. As usual, my Leader fell in combat as did Joe's. Both survived their wounds and will be back next game.
the figures were left largely where they fell showing the intensity of the fighting,
only thirteen figures on my force fled and ten in Joe's; the rest fell in combat on the field
Having lost my Leader, captured by oldSarge's Duelist in the last battle, I was resolved to try to rescue him from captivity. I laid out the terrain with a small farm in the center and offered oldSarge his choice of sides. From there we played out rescue mission in the rule book; half of oldSarge's troops were in the and around the buildings guarding the prisoner while the rest of his force was away foraging. With great caution and stealth my troops had crept close during the night. As dawn broke my troops charged forward with a loud "huzzah!"........or something to that effect.
the situation at the beginning of the battle
the French troops are arriving on the near edge, the Dutch reinforcements will appear on the far (top) edge with the two building in the center already occupied by some Dutch foot
My grand plan for building a Pirates game wherein the ships sail around in an imaginary sea and the game tables are islands has already been done. And in grand style I might add. R.U.P. found this gem that I somehow missed ages ago when it showed up on Jay's Wargaming Madness blog (which is an interesting way to spend some of your free time, I might add). Check his post here for more pictures.
The French confronted the Dutch in some anonymous corner of the Netherlands on the fringes of the main armies. Pikeman's Lament (once again) handled the action admirably; I wish I could claim my generalship was as effective. 30 points on a side; the Dutch had two units of Shot, two of Trotters, two units of Forlorn Hope and a single unit of Commanded Shot. Opposing the the French possessed three units of Shot, two units of Gallopers, two units of Commanded Shot and a lone Forlorn Hope.
the battle begins, I had advanced the two units on my left then failed a Command roll,
this turned out to be a theme for both myself and oldSarge in this game
We had decided to take a break from Pikeman's Lament and dust off some old figures and rules for a game of Black Powder set in Spain set in 1810.
enthusiastic, but frightfully unprepared, the militia assemble in the pass
Moore had fled long ago, Wellington is lurking near Portugal and the Spanish find themselves trying to eject the French from Spain on their own. There are still significant portions of the old Royal Army operating in Spain as well as some of the newly-raised militia troops. The Spanish have decided to fortify and hold one of the narrow passes between the French armies in an effort to keep the enemy scattered. They have asked some locally raised militia to hold the pass while divisions of regular troops move into the area. With this pass seized, and a respectable sized force of Royal troops assembled, the Spanish will force the French to spend the winter short of supplies, fragmented with poor communications and surrounded by a hostile countryside.
The French, to no one's surprise, have taken exception to this plan and have moved vigorously to thwart it. The stage is set for battle.
Once again Rich Uncle Pat has graced us with one of his cleverly contrived and beautifully presented games. This outing involved a stolen aid convoy, foreign mercenaries, rebels and an invasion by an aggressive neighbor. So, in other words, an unusually quiet afternoon in these parts. But far and away the most striking thing about the game is that it took place in a shanty-town that covered the entire 6x4 foot table. These little gems had been acquired from tinned-pears via Ebay.UK who produces them in 15mm/20mm/28mm and is also open to commissioned projects. He can also be found on Facebook at Tinned Fruit Buildings. I was completely blown away with the look and the fact that each and every one was a hand-crafted original. Simply Awesome!
R.U.P. has more buildings but we needed to have room for a few minis!
A view from the other end, just as stunning
the mean streets down by the docks
hardly a bustling waterfront, but then, civil war is usually bad for commerce