Last weekend Rich Uncle Pat put on one of his trademark Cold War in Africa games. In this instance we played SPECTRE rules instead of the usual modified B'Maso regime. Please excuse the gaps in the photo record as I was busy absorbing the new rules and often forgot to snap pictures. Further games in this genre by Rich Uncle Pat can be found here.
These rules emphasize the limited amount of command energy that a force has, your CinC only has so much "processing power" and if he focuses his attention in one direction others areas will stall. The command energy is represented by Momentum Chits, these can be expended to cause units to take actions, a unit may be given any number of chits and can perform an unlimited number of actions (with progressively diminishing returns) until the supply of chits is expended.
The game is played in a modified I-Go You-Go system; the Attacker moves first by selecting a unit and having it perform its actions, the Defender may expend their momentum chits to react to Attacker moves. This continues until the Attacker runs out of momentum or chooses to stop. The Defender then may move and shoot his units in reply using his remaining momentum (if the Attacker has reserved some momentum he may interrupt the Defender's actions) This neatly handles overwatch and pass-through fire without any cumbersome rules. Shooting inflicts hits that are mostly reflected as Stress but may occasionally cause actual wounds or kills. In all it is a rather elegant system.
another of R.U.P's exquisite tables,
the defenders mission was to avoid destruction,
the attackers were searching for hidden supply depots