I have had the Osprey Rules "Chosen Men" lying around my house for a number of years now. I picked them up on the cheap at a gaming convention flea market table but never got past a quick read-through until last week. This was mostly due to the fact that I didn't have any painted 28mm Napoleonics until this past October. That has changed and I now possess enough troops to stage a tidy little skirmish. To that end I rounded up some of the usual suspects and ran a simple scenario "Take and hold the village" with the forces coming from opposite directions and the village sitting in the center of the table.
Having a (very) limited selection of troops for the French side I gave them four ten-man Guard Chassuers squads and a Lt. Colonel to lead them. Facing these brave lads was a polyglot assortment of Prussians; one ten-man squad of Schutzen, a twenty-man platoon of Regular Line Infantry, a ten-man squadron of Dragoons and two twenty-man platoons of Landwehr, all commanded by a mounted Captain . This meant that between the two sides we would see most of the troop-types envisioned by the rules and a considerable variety of morale and drill.
All in all this was a pretty fun game, marred only by my lack of familiarity with the rules. The rules themselves have some issues with clarity and organization but a careful reading (and some frantic page-flipping) sorted that out well enough in the end. The only truly clunky part was melee resolution. This may have been exacerbated by the large units that I used for this test game. I am confident that greater understanding of the rules will ease gameplay. The best part is that my freshly-painted troops got a chance to "see the elephant".
Great report. I have the rules also. In some ways the rules are like Sharpes practice V2.
ReplyDeleteThey have an old-fashioned feel sort of like Warhammer40K v3,
ReplyDeletebut they will do the job for me