I am a big fan of the 02Hundred Hours systems which makes night-time Commando raids into a playable game. It rewards careful play but usually ends up with a touch of Hollywood shoot-out at the end. I found it an impressive effort at re-thinking the usual skirmish game. Now comes Escape from Stalag Luft III, this game uses the basic principles of 02Hundred Hours, but instead of a highly-trained band of heavily armed elite combat soldiers the Allies are cast in the roles of essentially unarmed airmen trying to organize a break-out and escape from a German P.O.W. camp. Yes, think about The Great Escape in all its glory (but sadly no Steve McQueen on a motorcycle).
This is an expansion, not a stand-alone game, it presumes that you have a copy of 02Hundred Hours to supply the minis and game components. Inside the box you will find six metal minis of the fearless Allied airmen bent on escaping from their Nazi captors and one motorcycle kit with a positively lethal-looking German soldier riding it. These minis are all new and match the exacting standards of other Grey For Now Games products. Also in the box are MDF bases for the minis, new cards to add to the Action, Equipment and Event decks and a scenario/rule book that explains the different approach that this games takes.
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