Below we find the area of operations, this zone is known to be thick with ZANLA troops and there is evidence that the villagers are actively supporting the rebels.
Click on the pictures for a larger view
north is at the bottom of this view
north is to the left of this view
The ZANLA players were tasked with defending their center of operations, which was hidden in the dried up river bed and the rocky ground near the southern edge of the table, they were told that there had been a fair amount of Rhodesian activity in response to the raid the day before and were expecting a counter-attack. The problem being that they had little idea where it might come from. Thus they deployed in an all-around defense, the level of success that this strategy met with will be shortly seen. Several local boys were recruited to act as look-outs, appearing to be innocent shepherds or farmers. The ZANLAs were allowed two ambushes and could place most of their units as "hidden" rather than as on Blinds (this being their home-turf and all). After much hand wringing and discussion the troops were deployed.
The R.L.I. swept in from the north, taking advantage of their superb training and drill they moved swiftly to their assigned positions and fanned out across the battlefield.
the R.L.I. blinds sweep in from the north as the ZANLA blinds await the onslaught
suddenly from the south-east a truck rumbled into the area,
this was carefully observed by the "shepherd" as it passed
unfortunately the ZANLAs in ambush "A" got excited and fired their RPG,
particularly unfortunate for the poor delivery man
meanwhile, on the other flank, the R.L.I. were investigating some suspicious farmers
finding nothing actionable they moved on,
using a highly unconventional method of covering each others back
fearing the retribution of the rapidly advancing R.L.I. the RPG crew fled behind the village
causing the shepherd to try to find a less hazardous area to graze his flock
an R.L.I. blind trying to sniff out a ZANLA blind,
this is one of the beauties of the Two Fat Lardies system;
both players were acting with realistic caution,
knowing there was something there but unsure what it was
it turned out to be some villagers
the western squad began to draw fire from the ZANLAs on a distant hilltop,
no casualties, little effect
the return fire had a more noticeable effect
the western R.L.I. squad occupied a small hill as the support squad moved toward the center
to reduce the ZANLA second ambush (an LMG) in ambush position "B"
despite the addition of a second ZANLA squad the fight was still very much in the R.L.I.'s favor
soon there was but one lone hero left
when sweeping the eastern village the R.L.I. encountered enemy fire,
it was quickly dealt with
a desperate last stand by the remaining ZANLA squad tried to cover the withdrawal of the supplies and prisoners but largely resulted in additional casualties as the R.L.I. squads moved in for the kill
At the risk of sounding lie a broken record (dating myself, I am there) I really like the way these rules play. The random movement sequence and distance keeps thing "up in the air" and adds to the sense of chaos. The use of extra "dummy' blinds (one of the ZANLA blinds was a herd of pigs) keeps players from using the helicopter vision that so many games fall victim to.
A fun and very good-looking game, thanks Pat!