Or "Coniecturalem artem esse medicinam Medicine!" ("Round up the usual Suspects!")
Consider this as a primer for who will be who in the Gangs of Rome Game.
I decided first off to ignore the ridiculous bases that are used in G.O.R. and go with simple round bases. When I ran out of them I found a guy who makes clay bases in various styles which he then attaches to mdf or plastic bases as you choose. I decided to use the clay on mdf bases for higher quality fighters and the simple round bases for the general fighters. I then put the non fighters on square bases. The idea is that the wolves know who the other wolves are by a special 'sense'. At a glance all players will know which figures are potentially dangerous and which are not. They will also have an idea on how tough a figure is once again at a glance. By the way Anton donated some risk roman numerals which seem like a much superior way to keep track of figure damage instead of the silly Arabic numerals the game uses.
While these first three groups are not technically "gangs", they really are gangs. These are the successful gangs that lower level gangs are trying to replace. All three: the Vigiles, Magistrate, and Aediles are all elected to their positions and represent a level of success and legitimacy that all the "real Gangs" are striving toward.
Here is the first actual gang. I decided to organize most of my gangs on the racing factions so here are the "Whites" The Dominus, wearing a healthy dose of purple is on the right and his top lieutenants the twin brothers: Castorian and Polluxus, are on the left.
So there you have them. What remains is a swarm of "civilians" which will either make up mobs or just be milling around in the forums for eye candy.
In any one has any questions please post them and I will do my best to answer them.