Carrier, Universal Size 3 Armor 9
Move; Road 20" Good 15" Bad 8" Obstacle -3"
Rifle, Anti-Tank, .55in, Boys
Range          up to 6”     up to
18”    up to 26”
Dice              2d6+3                  2d6+1         
            2d6
to hit                   +2                          0                 -1or
Bren LMG
Range up to 6” up to 18”
Dice                2d6                       2d6-2         
to hit                   +2                   0                     
two shots per turn if stationary and
not changing target
Vickers MkVIb      Size  
3     Armor  9
Move:  Road  20” Good  
16” Bad   6”  Obstacle   -3”
Vickers .50” HMG
Range    up to 6”    up to 12”    up
to 18”
Dice            2d6              2d6-2         
        1d6+1
Cruiser A-9      Size   6     
 Armor   9
Move:  Road  18”    Good  
10”    Bad   6”     Obstacle   -3”
2lbr gun
Range    up to 6”      up to 20”
     up to 40”      up to 80”   
Dice               4d6                 4d6-1            
    4d6-2                 4d6-3      
to hit                +2                          0               
              -1                              -2       
2 shots per turn if stationary
Cuiser A-10        Size  
6    Armor   13
Move:  Road  14”    Good   8”    Bad
  5”     Obstacle   -3”
2lbr gun
Range    up to 6”      up to 20”
     up to 40”      up to 80”   
Dice               4d6                 4d6-1            
    4d6-2                 4d6-3      
to hit                +2                          0               
              -1                              -2       
2 shots per turn if stationary
Cruiser A-13      Size  
6     Armor  10
Move:     Road  18”    Good  
10”    Bad   6”     Obstacle   -3”
2lbr gun
Range    up to 6”      up to 20”
     up to 40”      up to 80”   
Dice               4d6                 4d6-1            
    4d6-2                 4d6-3      
to hit                +2                          0               
              -1                              -2       
2 shots per turn if stationary
A-15 Crusader MKI     Size 6      Armor
 13
Move:    Road  18”    Good  
14”    Bad   8”     Obstacle   -4”
2lbr gun
Range    up to 6”      up to 20”
     up to 40”      up to 80”   
Dice               4d6                 4d6-1            
    4d6-2                 4d6-3      
to hit                +2                          0               
              -1                              -2       
2 shots per turn if stationary
Crusader MKII     Size 6     Armor
 15
Move:  Road  18”    Good  
14”    Bad   8”     Obstacle   -4”
Ordinance QF 6lbr
Range        up to 6”        up to 20”     
  up to 40”        up to 80”
Dice                      5d6                     4d6               
         4d6-1                    3d6+1
to hit                      +2                          
0                                -1                                -2
two shots per turn if stationary and
not changing targetA-27 Cromwell Size 5 Armor 16
Move:  Road 20”    Good  
16”    Bad   8”     Obstacle   -4”
77mm HV
Range            up to 6”       up to 20”     
  up to 40”        up to 80”    up to 120”
Dice                       6d6            6d6                5d6              5d6-2        4d6
to hit                       +2                           
0                                 0                                 -1                             -2A-30 Challenger Size 6 Armor 15
Move: Road 20” Good 16” Bad 8” Obstacle -4”
Ordinance QF 17lbr Cannon
Range            up to 6”       up to 20”     
  up to 40”        up to 80”    up to 120”
Dice                       6d6+2         6d6+1         5d6+2            5d6             4d6
to hit                        +2                           
0                                0                                 -1                             -2A-34 Comet Size 5 Armor 18
Move:  Road 20”    Good  
16”    Bad   8”     Obstacle   -4”
77mm HV
Range            up to 6”       up to 20”     
  up to 40”        up to 80”    up to 120”
Dice                       6d6            6d6                5d6              5d6-2        4d6
to hit                       +2                           
0                                 0                                 -1                             -2
Sherman Firefly       Size   6          Armor   16
Move   Road   16"   Good  14"   Bad    10"   Obstacle -2"
Range            up to 6”       up to 20”     
  up to 40”        up to 80”    up to 120”
Dice                       6d6+2         6d6+1         5d6+2            5d6             4d6
to hit                        +2                           
0                                0                                 -1                             -2
Sherman MKI             Size  6                Armor 14
Move   Road   14"   Good  12"   Bad    8"   Obstacle -2"M3 75mm L/40 Cannon
Range            up to 6”       up to 20”     
  up to 40”        up to 80”    up to 120”
Dice                       6d6                      5d6-1          
         4d6-1                         4d6-2                 3d6
to hit                       +2                           
0                                 0                                 -1                            -2
AEC MK I Gun Carrier  "Deacon"   Size   6     Armor  9
Move:     Road 24”    Good  
10”    Bad   6”     Obstacle   -4”
Range        up to 6”        up to 20”     
  up to 40”        up to 80”
Dice                      5d6                     4d6               
         4d6-1                    3d6+1
to hit                      +2                          
0                                -1                                -2
two shots per turn if stationary and
not changing target
Self Propelled 17pdr, Valentine, Mk I, Archer
Size 4                             Armor   10 
Move:   Road 12”    Good 10”    Bad
6”        Obstacle -3”
Ordinance QF 17lbr Cannon
Range            up to 6”       up to 20”     
  up to 40”        up to 80”    up to 120”
Dice                       6d6+2         6d6+1         5d6+2            5d6             4d6
to hit                        +2                           
0                                0                                 -1                             -2
Vechile has a 30 degree arc of fire, may turn toward a target but counts as moving
Ordnance QF 25-pdr on Carrier Valentine 25-pdr Mk 1
Size     6                          Armor 11
Ordnance QF 25-pdr
Range            up to 6”       up to 20”     
  up to 40”        up to 80”    up to 120”
Dice                       6d6                      5d6-1          
         4d6-1                         4d6-2                 3d6
to hit                       +2                           
0                                 0                                 -1                            -225pdr SP, tracked, Sexton Size 6 Armor 12
Move Road 14" Good 12" Bad 8" Obstacle -2"
Ordnance QF 25-pdr
Range            up to 6”       up to 20”     
  up to 40”        up to 80”    up to 120”
Dice                       6d6                      5d6-1          
         4d6-1                         4d6-2                 3d6
to hit                       +2                           
0                                 0                                 -1                            -2M-10C Achilles Size 5 Armor 12
Move Road 20" Good 15" Bad 12" Obstacle -2"
Ordinance QF 17lbr Cannon
Range            up to 6”       up to 20”     
  up to 40”        up to 80”    up to 120”
Dice                       6d6+2         6d6+1         5d6+2            5d6             4d6
to hit                        +2                           
0                                0                                 -1                             -2
A11 Infantry Tank Matilda I       
Size   3    Armor   17
Move:  Road  8”     Good   6”    Bad
  4”      Obstacle   -2”
Vickers .50” HMG
Range    up to 6”    up to 12”    up
to 18”
Dice            2d6              2d6-2         
        1d6+1
to hit               +2                            
0                                  0
Move:  Road  10”    Good   8”    Bad
  4”     Obstacle   -1”
2lbr gun
Range    up to 6”      up to 20”
     up to 40”      up to 80”   
Dice               4d6                 4d6-1            
    4d6-2                 4d6-3      
to hit                +2                          0               
              -1                              -2       
2 shots per turn if stationary
Valentine Infantry Tank Size 4 Armor 17
Move:   Road 12”    Good 10”    Bad
6”        Obstacle -3”
2lbr gun
Range    up to 6”      up to 20”
     up to 40”      up to 80”   
Dice               4d6                 4d6-1            
    4d6-2                 4d6-3      
to hit                +2                          0               
              -1                              -2
A-22 Churchill MK I-II Size 5 Armor 21
Move: Road 12” Good 10” Bad 8” Obstacle -1”
A-22 Churchill MK III-VI Size 5 Armor 21
Move: Road 12” Good 10” Bad 8” Obstacle -1”
A-22 Churchill MK I-II Size 5 Armor 21
Move: Road 12” Good 10” Bad 8” Obstacle -1”
2lbr gun
Range    up to 6”      up to 20”
     up to 40”      up to 80”   
Dice               4d6                 4d6-1            
    4d6-2                 4d6-3      
to hit                +2                          0               
              -1                              -2       
A-22 Churchill MK III-VI Size 5 Armor 21
Move: Road 12” Good 10” Bad 8” Obstacle -1”
Ordinance QF 6lbr 
Range        up to 6”        up to 20”     
  up to 40”        up to 80”
Dice                      5d6                     4d6               
         4d6-1                    3d6+1
to hit                      +2                          
0                                -1                                -2
A-22 Churchill MK IVNA75     Size 5 Armor  21 
Move:   Road 12”    Good 10”    Bad 8”        Obstacle -1”
M3 75mm L/40 Cannon
Range            up to 6”       up to 20”     
  up to 40”        up to 80”    up to 120”
Dice                       6d6                      5d6-1          
         4d6-1                         4d6-2                 3d6
to hit                       +2                           
0                                 0                                 -1                            -2
Range            up to 6”       up to 20”     
  up to 40”        up to 80”    up to 120”
Dice                       6d6                      5d6-1          
         4d6-1                         4d6-2                 3d6
to hit                       +2                           
0                                 0                                 -1                            -2
AEC  MKI   Size   5      Armor   14
Move:     Road   24"    Good   18"    Bad 6"  Obstacle -4"
2lbr gun
Range    up to 6”      up to 20”
     up to 40”      up to 80”   
Dice               4d6                 4d6-1            
    4d6-2                 4d6-3      
to hit                +2                          0               
              -1                              -2
AEC  MKII      Size  5     Armor   14
Move:     Road   24"    Good   18"    Bad 6"  Obstacle -4"
Ordinance QF 6lbr 
Range        up to 6”        up to 20”     
  up to 40”        up to 80”
Dice                      5d6                     4d6               
         4d6-1                    3d6+1
to hit                      +2                          
0                                -1                                -2
 AEC  MKIII      Size  5     Armor   14
Move:     Road   24"    Good   18"    Bad 6"  Obstacle -4"
Range            up to 6”       up to 20”     
  up to 40”        up to 80”    up to 120”
Dice                       6d6                      5d6-1          
         4d6-1                         4d6-2                 3d6
to hit                       +2                           
0                                 0                                 -1                            -2Daimler MKI-II Size 4 Armor 10
Move: Road 24" Good 18" Bad 6" Obstacle -2"
2lbr gun
Range    up to 6”      up to 20”
     up to 40”      up to 80”   
Dice               4d6                 4d6-1            
    4d6-2                 4d6-3      
to hit                +2                          0               
              -1                              -2Humber MK I-III Size 4 Armor 9
Move: Road 24" Good 18" Bad 6" Obstacle -4"
Besa 15mmm HMG
Range          up to 6”     up to
18”    up to 26”
Dice              2d6+3                  2d6+1         
            2d6
to hit                   +2                        
    +1                                0
M6 37mm cannon
Humber MK IV Size 4   Armor 10 
Move:     Road   24"    Good   18"    Bad 6"  Obstacle -4" 
Range         up to 6”        up to 24”          
  up to 48"       up to 72"
Dice                   4d6             4d6-1                  3d6+1             3D6-1
to hit                    +2                              0                     
              -1                    -2Move: Road 24" Good 12" Bad 4" Obstacle -4"
Rifle, Anti-Tank, .55in, Boys
Range          up to 6”     up to
18”    up to 26”
Dice              2d6+3                  2d6+1         
            2d6
to hit                   +2                          0                 -1Bren LMG
Range up to 6” up to 18”
Dice                2d6                       2d6-2         
to hit                   +2                   0                     
two shots per turn if stationary and
not changing targetMove: Road 28" Good 12" Bad 4" Obstacle -4"
Rifle, Anti-Tank, .55in, Boys
Range          up to 6”     up to
18”    up to 26”
Dice              2d6+3                  2d6+1         
            2d6
to hit                   +2                          0                 -1Bren LMG
Range up to 6” up to 18”
Dice                2d6                       2d6-2         
to hit                   +2                   0                     
two shots per turn if stationary and
not changing targetMorris LRC Size 3 Armor 9
Move: Road 24" Good 12" Bad 4" Obstacle -4"
Rifle, Anti-Tank, .55in, Boys
Range          up to 6”     up to
18”    up to 26”
Dice              2d6+3                  2d6+1         
            2d6
to hit                   +2                          0                 -1Bren LMG
Range up to 6” up to 18”
Dice                2d6                       2d6-2         
to hit                   +2                   0                     
two shots per turn if stationary and
not changing targetOtter LRC Size 5 Armor 10
Move: Road 24" Good 12" Bad 4" Obstacle -4"
Rifle, Anti-Tank, .55in, Boys
Range          up to 6”     up to
18”    up to 26”
Dice              2d6+3                  2d6+1         
            2d6
to hit                   +2                          0                 -1Bren LMG
Range up to 6” up to 18"
Dice                2d6                       2d6-2         
to hit                   +2                   0                     
two shots per turn if stationary and
not changing targetDaimler Dingo Size 3 Armor 11
Move: Road 28" Good 12" Bad 4" Obstacle -4"
Rifle, Anti-Tank, .55in, Boys
Range          up to 6”     up to
18”    up to 26”
Dice              2d6+3                  2d6+1         
            2d6
to hit                   +2                          0                 -1or
Bren LMG
Range up to 6” up to 18”
Dice                2d6                       2d6-2         
to hit                   +2                   0                     
two shots per turn if stationary and
not changing targetHumber Scout Car Size 4 Armor 9
Move: Road 28" Good 12" Bad 4" Obstacle -4"
Bren LMG
Range up to 6” up to 18”
Dice                2d6                       2d6-2         
to hit                   +2                   0                     
two shots per turn if stationary and
not changing targetMove: Road 28" Good 12" Bad 4" Obstacle -4"
M6 37mm cannon
Range         up to 6”        up to 24”          
  up to 48"       up to 72"
Dice                   4d6             4d6-1                  3d6+1             3D6-1
to hit                    +2                              0                     
              -1                    -2two shots per turn if stationary and not changing target
Staghound MK III      Size 5           Armor  11
Move:     Road   22"    Good   10"    Bad 4"  Obstacle -4"
Ordinance QF 6lbr 
Range        up to 6”        up to 20”     
  up to 40”        up to 80”
Dice                      5d6                     4d6               
         4d6-1                    3d6+1
to hit                      +2                          
0                                -1                                -2
Marmon Herrington MKII Size 4 Armor 9
Move: Road 22" Good 10" Bad 4" Obstacle -4"
Rifle, Anti-Tank, .55in, Boys
Marmon-Herrington MKIII Size 4 Armor 9
Move: Road 22" Good 10" Bad 4" Obstacle -4"
Marmon Herrington MKII Size 4 Armor 9
Move: Road 22" Good 10" Bad 4" Obstacle -4"
Rifle, Anti-Tank, .55in, Boys
Range          up to 6”     up to
18”    up to 26”
Dice              2d6+3                  2d6+1         
            2d6
to hit                   +2                          0                 -1Marmon-Herrington MKIII Size 4 Armor 9
Move: Road 22" Good 10" Bad 4" Obstacle -4"
2lbr gun
Range    up to 6”      up to 20”
     up to 40”      up to 80”   
Dice               4d6                 4d6-1            
    4d6-2                 4d6-3      
to hit                +2                          0               
              -1                              -2








 
 
 
 
 
 








 
 
 

 





 
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