Carrier, Universal Size 3 Armor 9
Move; Road 20" Good 15" Bad 8" Obstacle -3"
Rifle, Anti-Tank, .55in, Boys
Range up to 6” up to
18” up to 26”
Dice 2d6+3 2d6+1
2d6
to hit +2 0 -1or
Bren LMG
Range up to 6” up to 18”
Dice 2d6 2d6-2
to hit +2 0
two shots per turn if stationary and
not changing target
Vickers MkVIb Size
3 Armor 9
Move: Road 20” Good
16” Bad 6” Obstacle -3”
Vickers .50” HMG
Range up to 6” up to 12” up
to 18”
Dice 2d6 2d6-2
1d6+1
Cruiser A-9 Size 6
Armor 9
Move: Road 18” Good
10” Bad 6” Obstacle -3”
2lbr gun
Range up to 6” up to 20”
up to 40” up to 80”
Dice 4d6 4d6-1
4d6-2 4d6-3
to hit +2 0
-1 -2
2 shots per turn if stationary
Cuiser A-10 Size
6 Armor 13
Move: Road 14” Good 8” Bad
5” Obstacle -3”
2lbr gun
Range up to 6” up to 20”
up to 40” up to 80”
Dice 4d6 4d6-1
4d6-2 4d6-3
to hit +2 0
-1 -2
2 shots per turn if stationary
Cruiser A-13 Size
6 Armor 10
Move: Road 18” Good
10” Bad 6” Obstacle -3”
2lbr gun
Range up to 6” up to 20”
up to 40” up to 80”
Dice 4d6 4d6-1
4d6-2 4d6-3
to hit +2 0
-1 -2
2 shots per turn if stationary
A-15 Crusader MKI Size 6 Armor
13
Move: Road 18” Good
14” Bad 8” Obstacle -4”
2lbr gun
Range up to 6” up to 20”
up to 40” up to 80”
Dice 4d6 4d6-1
4d6-2 4d6-3
to hit +2 0
-1 -2
2 shots per turn if stationary
Crusader MKII Size 6 Armor
15
Move: Road 18” Good
14” Bad 8” Obstacle -4”
Ordinance QF 6lbr
Range up to 6” up to 20”
up to 40” up to 80”
Dice 5d6 4d6
4d6-1 3d6+1
to hit +2
0 -1 -2
two shots per turn if stationary and
not changing targetA-27 Cromwell Size 5 Armor 16
Move: Road 20” Good
16” Bad 8” Obstacle -4”
77mm HV
Range up to 6” up to 20”
up to 40” up to 80” up to 120”
Dice 6d6 6d6 5d6 5d6-2 4d6
to hit +2
0 0 -1 -2A-30 Challenger Size 6 Armor 15
Move: Road 20” Good 16” Bad 8” Obstacle -4”
Ordinance QF 17lbr Cannon
Range up to 6” up to 20”
up to 40” up to 80” up to 120”
Dice 6d6+2 6d6+1 5d6+2 5d6 4d6
to hit +2
0 0 -1 -2A-34 Comet Size 5 Armor 18
Move: Road 20” Good
16” Bad 8” Obstacle -4”
77mm HV
Range up to 6” up to 20”
up to 40” up to 80” up to 120”
Dice 6d6 6d6 5d6 5d6-2 4d6
to hit +2
0 0 -1 -2
Sherman Firefly Size 6 Armor 16
Move Road 16" Good 14" Bad 10" Obstacle -2"
Range up to 6” up to 20”
up to 40” up to 80” up to 120”
Dice 6d6+2 6d6+1 5d6+2 5d6 4d6
to hit +2
0 0 -1 -2
Sherman MKI Size 6 Armor 14
Move Road 14" Good 12" Bad 8" Obstacle -2"M3 75mm L/40 Cannon
Range up to 6” up to 20”
up to 40” up to 80” up to 120”
Dice 6d6 5d6-1
4d6-1 4d6-2 3d6
to hit +2
0 0 -1 -2
AEC MK I Gun Carrier "Deacon" Size 6 Armor 9
Move: Road 24” Good
10” Bad 6” Obstacle -4”
Range up to 6” up to 20”
up to 40” up to 80”
Dice 5d6 4d6
4d6-1 3d6+1
to hit +2
0 -1 -2
two shots per turn if stationary and
not changing target
Self Propelled 17pdr, Valentine, Mk I, Archer
Size 4 Armor 10
Move: Road 12” Good 10” Bad
6” Obstacle -3”
Ordinance QF 17lbr Cannon
Range up to 6” up to 20”
up to 40” up to 80” up to 120”
Dice 6d6+2 6d6+1 5d6+2 5d6 4d6
to hit +2
0 0 -1 -2
Vechile has a 30 degree arc of fire, may turn toward a target but counts as moving
Ordnance QF 25-pdr on Carrier Valentine 25-pdr Mk 1
Size 6 Armor 11
Ordnance QF 25-pdr
Range up to 6” up to 20”
up to 40” up to 80” up to 120”
Dice 6d6 5d6-1
4d6-1 4d6-2 3d6
to hit +2
0 0 -1 -225pdr SP, tracked, Sexton Size 6 Armor 12
Move Road 14" Good 12" Bad 8" Obstacle -2"
Ordnance QF 25-pdr
Range up to 6” up to 20”
up to 40” up to 80” up to 120”
Dice 6d6 5d6-1
4d6-1 4d6-2 3d6
to hit +2
0 0 -1 -2M-10C Achilles Size 5 Armor 12
Move Road 20" Good 15" Bad 12" Obstacle -2"
Ordinance QF 17lbr Cannon
Range up to 6” up to 20”
up to 40” up to 80” up to 120”
Dice 6d6+2 6d6+1 5d6+2 5d6 4d6
to hit +2
0 0 -1 -2
A11 Infantry Tank Matilda I
Size 3 Armor 17
Move: Road 8” Good 6” Bad
4” Obstacle -2”
Vickers .50” HMG
Range up to 6” up to 12” up
to 18”
Dice 2d6 2d6-2
1d6+1
to hit +2
0 0
Move: Road 10” Good 8” Bad
4” Obstacle -1”
2lbr gun
Range up to 6” up to 20”
up to 40” up to 80”
Dice 4d6 4d6-1
4d6-2 4d6-3
to hit +2 0
-1 -2
2 shots per turn if stationary
Valentine Infantry Tank Size 4 Armor 17
Move: Road 12” Good 10” Bad
6” Obstacle -3”
2lbr gun
Range up to 6” up to 20”
up to 40” up to 80”
Dice 4d6 4d6-1
4d6-2 4d6-3
to hit +2 0
-1 -2
A-22 Churchill MK I-II Size 5 Armor 21
Move: Road 12” Good 10” Bad 8” Obstacle -1”
A-22 Churchill MK III-VI Size 5 Armor 21
Move: Road 12” Good 10” Bad 8” Obstacle -1”
A-22 Churchill MK I-II Size 5 Armor 21
Move: Road 12” Good 10” Bad 8” Obstacle -1”
2lbr gun
Range up to 6” up to 20”
up to 40” up to 80”
Dice 4d6 4d6-1
4d6-2 4d6-3
to hit +2 0
-1 -2
A-22 Churchill MK III-VI Size 5 Armor 21
Move: Road 12” Good 10” Bad 8” Obstacle -1”
Ordinance QF 6lbr
Range up to 6” up to 20”
up to 40” up to 80”
Dice 5d6 4d6
4d6-1 3d6+1
to hit +2
0 -1 -2
A-22 Churchill MK IVNA75 Size 5 Armor 21
Move: Road 12” Good 10” Bad 8” Obstacle -1”
M3 75mm L/40 Cannon
Range up to 6” up to 20”
up to 40” up to 80” up to 120”
Dice 6d6 5d6-1
4d6-1 4d6-2 3d6
to hit +2
0 0 -1 -2
Range up to 6” up to 20”
up to 40” up to 80” up to 120”
Dice 6d6 5d6-1
4d6-1 4d6-2 3d6
to hit +2
0 0 -1 -2
AEC MKI Size 5 Armor 14
Move: Road 24" Good 18" Bad 6" Obstacle -4"
2lbr gun
Range up to 6” up to 20”
up to 40” up to 80”
Dice 4d6 4d6-1
4d6-2 4d6-3
to hit +2 0
-1 -2
AEC MKII Size 5 Armor 14
Move: Road 24" Good 18" Bad 6" Obstacle -4"
Ordinance QF 6lbr
Range up to 6” up to 20”
up to 40” up to 80”
Dice 5d6 4d6
4d6-1 3d6+1
to hit +2
0 -1 -2
AEC MKIII Size 5 Armor 14
Move: Road 24" Good 18" Bad 6" Obstacle -4"
Range up to 6” up to 20”
up to 40” up to 80” up to 120”
Dice 6d6 5d6-1
4d6-1 4d6-2 3d6
to hit +2
0 0 -1 -2Daimler MKI-II Size 4 Armor 10
Move: Road 24" Good 18" Bad 6" Obstacle -2"
2lbr gun
Range up to 6” up to 20”
up to 40” up to 80”
Dice 4d6 4d6-1
4d6-2 4d6-3
to hit +2 0
-1 -2Humber MK I-III Size 4 Armor 9
Move: Road 24" Good 18" Bad 6" Obstacle -4"
Besa 15mmm HMG
Range up to 6” up to
18” up to 26”
Dice 2d6+3 2d6+1
2d6
to hit +2
+1 0
M6 37mm cannon
Humber MK IV Size 4 Armor 10
Move: Road 24" Good 18" Bad 6" Obstacle -4"
Range up to 6” up to 24”
up to 48" up to 72"
Dice 4d6 4d6-1 3d6+1 3D6-1
to hit +2 0
-1 -2Move: Road 24" Good 12" Bad 4" Obstacle -4"
Rifle, Anti-Tank, .55in, Boys
Range up to 6” up to
18” up to 26”
Dice 2d6+3 2d6+1
2d6
to hit +2 0 -1Bren LMG
Range up to 6” up to 18”
Dice 2d6 2d6-2
to hit +2 0
two shots per turn if stationary and
not changing targetMove: Road 28" Good 12" Bad 4" Obstacle -4"
Rifle, Anti-Tank, .55in, Boys
Range up to 6” up to
18” up to 26”
Dice 2d6+3 2d6+1
2d6
to hit +2 0 -1Bren LMG
Range up to 6” up to 18”
Dice 2d6 2d6-2
to hit +2 0
two shots per turn if stationary and
not changing targetMorris LRC Size 3 Armor 9
Move: Road 24" Good 12" Bad 4" Obstacle -4"
Rifle, Anti-Tank, .55in, Boys
Range up to 6” up to
18” up to 26”
Dice 2d6+3 2d6+1
2d6
to hit +2 0 -1Bren LMG
Range up to 6” up to 18”
Dice 2d6 2d6-2
to hit +2 0
two shots per turn if stationary and
not changing targetOtter LRC Size 5 Armor 10
Move: Road 24" Good 12" Bad 4" Obstacle -4"
Rifle, Anti-Tank, .55in, Boys
Range up to 6” up to
18” up to 26”
Dice 2d6+3 2d6+1
2d6
to hit +2 0 -1Bren LMG
Range up to 6” up to 18"
Dice 2d6 2d6-2
to hit +2 0
two shots per turn if stationary and
not changing targetDaimler Dingo Size 3 Armor 11
Move: Road 28" Good 12" Bad 4" Obstacle -4"
Rifle, Anti-Tank, .55in, Boys
Range up to 6” up to
18” up to 26”
Dice 2d6+3 2d6+1
2d6
to hit +2 0 -1or
Bren LMG
Range up to 6” up to 18”
Dice 2d6 2d6-2
to hit +2 0
two shots per turn if stationary and
not changing targetHumber Scout Car Size 4 Armor 9
Move: Road 28" Good 12" Bad 4" Obstacle -4"
Bren LMG
Range up to 6” up to 18”
Dice 2d6 2d6-2
to hit +2 0
two shots per turn if stationary and
not changing targetMove: Road 28" Good 12" Bad 4" Obstacle -4"
M6 37mm cannon
Range up to 6” up to 24”
up to 48" up to 72"
Dice 4d6 4d6-1 3d6+1 3D6-1
to hit +2 0
-1 -2two shots per turn if stationary and not changing target
Staghound MK III Size 5 Armor 11
Move: Road 22" Good 10" Bad 4" Obstacle -4"
Ordinance QF 6lbr
Range up to 6” up to 20”
up to 40” up to 80”
Dice 5d6 4d6
4d6-1 3d6+1
to hit +2
0 -1 -2
Marmon Herrington MKII Size 4 Armor 9
Move: Road 22" Good 10" Bad 4" Obstacle -4"
Rifle, Anti-Tank, .55in, Boys
Marmon-Herrington MKIII Size 4 Armor 9
Move: Road 22" Good 10" Bad 4" Obstacle -4"
Marmon Herrington MKII Size 4 Armor 9
Move: Road 22" Good 10" Bad 4" Obstacle -4"
Rifle, Anti-Tank, .55in, Boys
Range up to 6” up to
18” up to 26”
Dice 2d6+3 2d6+1
2d6
to hit +2 0 -1Marmon-Herrington MKIII Size 4 Armor 9
Move: Road 22" Good 10" Bad 4" Obstacle -4"
2lbr gun
Range up to 6” up to 20”
up to 40” up to 80”
Dice 4d6 4d6-1
4d6-2 4d6-3
to hit +2 0
-1 -2
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