FT-17 Size 3 Armor 8
Move Road 8 Good 6 Bad 4 Obstacle -2
8mm MMG
Range up to 6” up to 18”
Dice 2d6 2d6-2
to hit +2 0
two shots per turn if stationary and
not changing targetor
37mm Howitzer
Range up to 6” up to 26”
Dice 2d6+2
2d6
to hit +2 0
R-35 Size 3 Armor 12
Move Road 8 Good 6 Bad 4 Obstacle -2
Range up to 6” up to 18”
Dice 2d6 2d6-2
to hit +2 0
two shots per turn if stationary and
not changing targetor
37mm Howitzer
Range up to 6” up to 26”
Dice 2d6+2
2d6
to hit +2 0
R-40 Size 3 Armor 12
Move Road 8 Good 6 Bad 4 Obstacle -2
37mm SA 38 L/35 Cannon
Range up to 6” up to 20”
up to 60”
Dice 4d6 4d6-1
4d6-2
to hit +2 0
-1
H-35 Size 3 Armor 12
Move Road 8 Good 6 Bad 4 Obstacle -2
Range up to 6” up to 18”
Dice 2d6 2d6-2
to hit +2 0
two shots per turn if stationary and
not changing targetor
37mm Howitzer
Range up to 6” up to 26”
Dice 2d6+2
2d6
to hit +2 0
Move: Road 14” Good 10” Bad 6” Obstacle -3”
37mm SA 38 L/35 Cannon
Range up to 6” up to 20”
up to 60”
Dice 4d6 4d6-1
4d6-2
to hit +2 0
-1
Char D-1 Size 3 Armor 11
Move Road 8 Good 6 Bad 4 Obstacle -2
47mm SA 35 Cannon
Range up to 6” up to 20”
up to 60” up to 80"
Dice 4d6 4d6-1
4d6-2 3d6
to hit +2 0
-1 -2
Char D-2 Size 3 Armor 11
Move Road 10 Good 8 Bad 5 Obstacle -2
47mm SA 35 Cannon
Range up to 6” up to 20”
up to 60” up to 80"
Dice 4d6 4d6-1
4d6-2 3d6
to hit +2 0
-1 -2
Char B-1 bis Size 6 Armor 16
Move: Road 12” Good
10” Bad 6” Obstacle -2”
75 mm ABS SA 35 howitzer
Range up to 6" up to 20" up to 40"
Dice 3d6+1 2d6+2 2d6
to hit +1 0 -1
30 degree arc of fire to front,
may turn to acquire target but then counts as moving
47mm SA 35 Cannon
Range up to 6” up to 20”
up to 60” up to 80"
Dice 4d6 4d6-1
4d6-2 3d6
to hit +2 0
-1 -2
FCM 2C Size 8 Armor 12
Move Road 8 Good 7 Bad 5 Obstacle -1
75 mm Canon de 75 modele 1897
Range up to 6” up to 20”
up to 40” up to 80” up to 120”
Dice 5d6 5d6-2
4d6-2 3d6+2 3d6
to hit +2
0 0 -1 -2
AMR33 Size 3 Armor 10
Move Road 16" Good 14" Bad 10" Obstacle -2"
Range up to 6” up to 18”
Dice 2d6 2d6-2
to hit +2 0
two shots per turn if stationary and
not changing target
AMR 35 Size 3 Armor 10
Move Road 18" Good 14" Bad 10" Obstacle -2"
Range up to 6” up to 18”
Dice 2d6 2d6-2
to hit +2 0
two shots per turn if stationary and
not changing targetor
13.2mm Hotchkiss HMG
Range up to 6” up to
18” up to 26”
Dice 2d6+3 2d6+2
2d6
to hit +2
+1 0May fire twice if stationary
AMR 35 ZT3 Size 2 Armor 11
Move Road 18" Good 14" Bad 10" Obstacle -2"
Canon 25mm SA modele 34
Range up to 6” up to 20”
up to 60”
Dice 4d6 3d6 3d6-2
to hit +2 0
-1 30 degree arc of fire to front, may turn to acquire target but then counts as moving
AMC-35 Size 3 Armor 10
Move: Road 14” Good
10” Bad 6” Obstacle -3”
47mm SA 35 Cannon
Range up to 6” up to 20”
up to 60” up to 80"
Dice 4d6 4d6-1
4d6-2 3d6
to hit +2 0
-1 -2
SOMUA S-35 Size 5 Armor 12
Move: Road 14” Good
10” Bad 6” Obstacle -3”
47mm SA 35 Cannon
Range up to 6” up to 20”
up to 60” up to 80"
Dice 4d6 4d6-1
4d6-2 3d6
to hit +2 0
-1 -2
AMC P16 Size 4 Armor 10
Move: Road 20" Good 12" Bad 8" Obstacle -4"
Range up to 6” up to 26”
Dice 2d6+2
2d6
to hit +2 0
Panhard 178 Size 4 Armor 10
Move: Road 24" Good 12" Bad 6" Obstacle -4"
Canon 25mm SA modele 34
Range up to 6” up to 20”
up to 60”
Dice 4d6 3d6 3d6-2
to hit +2 0
-1
Laffley W15 TCC Size 4 Armor 8
Move: Road 24" Good 12" Bad 6" Obstacle -4"
Canon de 47mm L/50 Mle1937 (SA37)
Range up to 6” up to 20”
up to 40” up to 80”
Dice 5d6 4d6
4d6-1 3d6+1
to hit +2
0 -1 -2
two shots per turn if stationary and
not changing target
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