The Netherlands
Carden-Loyd MK VI  Size   2    Armor 7
Move   Road  22"    Good  17"     Bad   6"     Obstacle -5"
Vickers HMG
Range         up to 6”      up to
18” 
Dice                2d6                       2d6-2         
to hit                   +2                   0                     
two shots per turn if stationary and
not changing target
Marmon-Herrington CTMS   Size 4   Armor  9
Move:  Road  14” Good  
10” Bad   6”  Obstacle   -5”
these were delivered to Java and Suriname
American Armaments Corp 37mm Autocannon 
Range         up to 6”        up to 24”          
  up to 60”      
Dice                   4d6             3d6+1                 3d6-1    
to hit                    +2                              0                     
              -1Three shots per turn in stationary
Vicker-Carden-Loyd M-1934  Size 3 (2 if swimming) Armor  8
Move:   Road  18'    Good  14"     Bad   6"     Obstacle -5"
these were sent to the Dutch East Indies
Vickers MMG
Range         up to 6”      up to
18” 
Dice                2d6                       2d6-2         
to hit                   +2                   0                     
two shots per turn if stationary and
not changing target
DAF M39         Size  3      Armor 9
Move   Road  26"    Good  12"     Bad   6"     Obstacle -4"
Bofors 37mm
Range         up to 6”        up to 24”          
  up to 60”      
Dice                   4d6             3d6+1                 3d6-1    
to hit                    +2                              0                     
              -1
Landsverke L-180/181    Size 4    Armor 8
Move   Road  26"    Good  12"     Bad   6"     Obstacle -5"
Bofors 37mm
Range         up to 6”        up to 24”          
  up to 60”      
Dice                   4d6             3d6+1                 3d6-1    
to hit                    +2                              0                     
              -1
Belgium
T-15  Char Léger de Reconnaissance Vickers-Carden-Loyd Mod.1934  
             Size   3                                      Armor   8
Move   Road  26"    Good  12"     Bad   6"     Obstacle -5"
13.2 mm Hotchkiss machine gun
Range          up to 6”     up to
18”    up to 26”
Dice              2d6+3                  2d6+2         
            2d6
to hit                   +2                        
    +1                                0May fire twice if stationary
SA-FRC 47mm     Size   2   Armor 7
Move   Road  18"    Good  12"     Bad   4"     Obstacle -5"
C.47 F.R.C. Mod.3 47mm  
Range         up to 6”        up to 20”     
  up to 60” up to 80"
Dice                   4d6                      4d6-1            
    4d6-2       3d6
to hit                    +2                              0                  
              -1          -2
T-13B1     Size 3    Armor    8 
Move   Road  18"    Good  12"     Bad   6"     Obstacle -4"
C.47 F.R.C. Mod.3 47mm  
Range         up to 6”        up to 20”     
  up to 60” up to 80"
Dice                   4d6                      4d6-1            
    4d6-2       3d6
to hit                    +2                              0                  
              -1           -2
T-13B2     Size 3    Armor    8 
Move   Road  18"    Good  12"     Bad   6"     Obstacle -4"
C.47 F.R.C. Mod.3 47mm  
Range         up to 6”        up to 20”     
  up to 60” up to 80"
Dice                   4d6                      4d6-1            
    4d6-2       3d6
to hit                    +2                              0                  
              -1           -2
T-13B1     Size 3    Armor    9 
Move   Road  18"    Good  12"     Bad   6"     Obstacle -4"
C.47 F.R.C. Mod.3 47mm  
Range         up to 6”        up to 20”     
  up to 60” up to 80"
Dice                   4d6                      4d6-1            
    4d6-2       3d6
to hit                    +2                              0                  
              -1           -2
Minerva Armored Car  Size  4   Armor   7 
Move   Road  24"    Good  12"     Bad   3"     Obstacle  N/A  
8mm Hotchkiss LMG
Range         up to 6”          up to
18” 
Dice                2d6-2                      2d6-4         
to hit                     +2                   0 (this vehicle is included solely because I found references to them still being on the Belgian army's TOE at the start of WW2, this may be farcical; that and I think the Minerva is a really cool armored car)
 
 
 
 
 
 
 
 
 
 
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