Panzer I Size 3 Armor 8
Move: Road 14” Good 10” Bad 6” Obstacle -5”
2xMG13 MMG
Range up to 6” up to 18”
Dice 2d6 2d6-2
to hit +2 0
two shots per turn if stationary and
not changing target
Neubaufahrzeug Size 6 Armor 9
Move: Road 14” Good
10” Bad 6” Obstacle -2”
Range up to 6” up to 20”
up to 40” up to 80” up to 120”
Dice 4d6 4d6
4d6 4d6 4d6
to hit +2 0
-1 -2 -3coaxial
3.7 cm KwK 36 L/45
Range up to 6” up to 24”
up to 48" up to 72"
Dice 4d6 4d6-1 3d6+1 3D6-1
to hit +2 0
-1 -2
May only fire one gun at a time
Panzer II Size 3 Armor 11
Move: Road 14” Good 10” Bad 6” Obstacle -4”
20mm Autocannon
Range up to 6” up to
18” up to 26”
Dice 2d6+3 2d6+1
2d6
to hit +2
+1 0
two shots per turn if stationary and
not changing targetPanzer II Luchs Size 3 Armor 11
Move Road 18" Good 16" Bad 10" Obstacle -2
20mm Autocannon
Range up to 6” up to
18” up to 26”
Dice 2d6+3 2d6+1
2d6
to hit +2
+1 0
two shots per turn if stationary Panzer 35t Size 4 Armor 9
Move: Road 14” Good 10” Bad 6” Obstacle -4”
3.7cm KwK 34t Cannon
Range up to 6” up to 24”
up to 60”
Dice 4d6 3d6+1 3d6-1
to hit +2 0
-1Panzer 38t A-D Size 4 Road Armor 10
Move: Road 16” Good 10” Bad 8” Obstacle -4”
3.7cm KwK 34t Cannon
Range up to 6” up to 24”
up to 60”
Dice 4d6 3d6+1 3d6-1
to hit +2 0
-1Panzer 38t E-G Size 4 Road Armor 12
Move: Road 16” Good 10” Bad 8” Obstacle -4”
3.7cm KwK 34t Cannon
Range up to 6” up to 24”
up to 60”
Dice 4d6 3d6+1 3d6-1
to hit +2 0
-1Aufklärungspanzer 38(t) Size 3 Armor 12
Move: Road 18” Good 14” Bad 10” Obstacle -4”
20mm Autocannon
Range up to 6” up to
18” up to 26”
Dice 2d6+3 2d6+1
2d6
to hit +2
+1 0
two shots per turn if stationary and
not changing targetPanzer III A-G Size 5 Armor 10
Move: Road 14” Good 10” Bad 6” Obstacle -3”
3.7 cm KwK 36 L/45
Range up to 6” up to 24”
up to 48" up to 72"
Dice 4d6 4d6-1 3d6+1 3D6-1
to hit +2 0
-1 -2Two shots per turn if stationary
Panzer III G-H Size 5 Armor 13
Move: Road 14” Good 10” Bad 6” Obstacle -3”
50mm L/42
Range up to 6” up to 20”
up to 60”
Dice 4d6 4d6-1
4d6-2
to hit +2 0
-1
two shots per turn if stationary and
not changing target
50mm L/60
50mm L/60
50mm L/60
Panzer IV C-D-E Size 5 Armor 11
Move: Road 14” Good 10” Bad 6” Obstacle -3”
75mm L/24
Panzer IVe Size 5 Armor 13
Panzer III J Size
5 Armor 14
Move: Road 14” Good
10” Bad 6” Obstacle -3”
50mm L/60
Range up to 6” up to 20”
up to 40” up to 80”
Dice 5d6 4d6
4d6-2 3d6
to hit +2
0 -1 -2
two shots per turn if stationary and
not changing target
Panzer III J Size
5 Armor 15
Move: Road 14” Good
10” Bad 6” Obstacle -3”
50mm L/60
Range up to 6” up to 20”
up to 40” up to 80”
Dice 5d6 4d6
4d6-2 3d6
to hit +2
0 -1 -2
two shots per turn if stationary and
not changing target
Panzer III J Size
5 Armor6
Move: Road 14” Good
10” Bad 6” Obstacle -3”
50mm L/60
Range up to 6” up to 20”
up to 40” up to 80”
Dice 5d6 4d6
4d6-2 3d6
to hit +2
0 -1 -2
two shots per turn if stationary and
not changing target
Panzer III J Size
5 Armor 14
Move: Road 14” Good
10” Bad 6” Obstacle -3”
75mm L/24
75mm L/24
Range up to 6” up to 20”
up to 40” up to 80” up to 120”
Dice 4d6 4d6
4d6 4d6 4d6
to hit +2 0
-1 -2 -3Panzer IV C-D-E Size 5 Armor 11
Move: Road 14” Good 10” Bad 6” Obstacle -3”
75mm L/24
Range up to 6” up to 20”
up to 40” up to 80” up to 120”
Dice 4d6 4d6
4d6 4d6 4d6
to hit +2 0
-1 -2 -3Move: Road 14” Good 10” Bad 6” Obstacle -3”
75mm L/24
Range up to 6” up to 20”
up to 40” up to 80” up to 120”
Dice 4d6 4d6
4d6 4d6 4d6
to hit +2 0
-1 -2 -3
Panzer IVf1 Size
5 Armor 14
Move: Road 14” Good
10” Bad 6” Obstacle -3”
75mm L/24
Range up to 6” up to 20”
up to 40” up to 80” up to 120”
Dice 4d6 4d6
4d6 4d6 4d6
to hit +2 0
-1 -2 -3
Panzer IVf2 Size
5 Armor 15
Move: Road 14” Good
10” Bad 6” Obstacle -3”
75mm L/48 Cannon
Range up to 6” up to 20”
up to 40” up to 80” up to 120”
Dice 6d6 5d6
4d6 4d6-2 3d6
to hit +2
0 0 -1 -2
75mm L/48 Cannon
Panzer V Panther Size 6 Armor 21
Move: Road 16" Good 14" Bad 12" Obstacle -2
7.5 cm KwK 42 L/70
Panzer VIE Tiger Size 6 Armor 24
Move Road 14” Good 10” Bad 6” Obstacle -2”
8.8cm KwK 26
Tiger VIB Tiger II Size 7 Armor 30
Move: Road 14” Good 10” Bad 4” Obstacle -4”
8.8cm KwK 43 L/71
Stug IIIA-E Size 4 Armor 12
75mm L/24
Panzer IVg/h Size
5 Armor 17
Move: Road 14” Good
10” Bad 6” Obstacle -4”
75mm L/48 Cannon
Range up to 6” up to 20”
up to 40” up to 80” up to 120”
Dice 6d6 5d6
4d6 4d6-2 3d6
to hit +2
0 0 -1 -2Panzer V Panther Size 6 Armor 21
Move: Road 16" Good 14" Bad 12" Obstacle -2
7.5 cm KwK 42 L/70
Range up to 6” up to 20”
up to 40” up to 80” up to 120”
Dice 6d6+2 6d6+1 5d6+2 5d6 4d6
to hit +2
0 0 -1 -2Panzer VIE Tiger Size 6 Armor 24
Move Road 14” Good 10” Bad 6” Obstacle -2”
8.8cm KwK 26
Range up to 8” up to 20”
up to 40” up to 80” up to 120”
Dice 8d6 6d6
6d6 6d6-2 5d6
to hit +2
+1 0 0 -1
Tiger VIB Tiger II Size 7 Armor 30
Move: Road 14” Good 10” Bad 4” Obstacle -4”
8.8cm KwK 43 L/71
Range up to 8” up to 20”
up to 40” up to 80” up to 120”
Dice 9d6 8d6+2 7d6+3 7d6 6d6+2
to hit +2
+1 0 0 -1Stug IIIA-E Size 4 Armor 12
75mm L/24
Range up to 6” up to 20”
up to 40” up to 80” up to 120”
Dice 4d6 4d6
4d6 4d6 4d6
to hit +2 0
-1 -2 -3
STUG III f Size 4 Armor
15
Move: Road 14” Good
10” Bad 6” Obstacle -4”
75mm L/48
Range up to 6” up to 20”
up to 40” up to 80” up to 120”
Dice 6d6 5d6
4d6 4d6-2 3d6
to hit +2
0 0 -1 -2
30 degree arc of fire to front,
may turn to acquire target but then counts as moving
Stug III g Size 4 Armor 16
Move: Road 14” Good 10” Bad 6” Obstacle -4”
75mm L/48
StuH 42 Size 4 Armor 15
Move: Road 14” Good 10” Bad 6” Obstacle -4”
105mm Howitzer
Stug IV
Move: Road 14” Good 10” Bad 6” Obstacle -4”
75mm L/48
Sturmpanzer 43 or Sd.Kfz. 166 Size 6 Armor 24
Move: Road 12” Good 8” Bad 4” Obstacle -4”
StuH 43 L/12
30 degree arc of fire to front, may turn to acquire target but then counts as moving
Panzerjager I Size 3 Armor 8
Move: Road 12” Good 8” Bad 5” Obstacle -3”
4.7 cm PaK (t)
30 degree arc of fire to front, may turn to acquire target but then counts as moving
8.8cm KwK 43 L/71
30 degree arc of fire to front, may turn to acquire target but then counts as moving
7.5 cm KwK 42 L/70
30 degree arc of fire to front, may turn to acquire target but then counts as moving
7.5 cm KwK 42 L/70
Range up to 6” up to 20” up to 40” up to 80” up to 120”
30 degree arc of fire to front, may turn to acquire target but then counts as moving
8.8cm KwK 43 L/71
8.8cm KwK 43 L/71
12,8 cm KwK 44 L/55
30 degree arc of fire to front, may turn to acquire target but then counts as moving
15cm sIG 33
15cm sIG 33
15cm sIG 33
3.7 cm Flak 43
Four shots per turn if not moving
3.7 cm Flak 43
Four shots per turn if not moving
MG13 MMG
Range up to 6” up to 18”
MG13 MMG
Range up to 6” up to 18”
MG34 MMG
Range up to 6” up to 18”
75mm L/24
MG34 MMG
Range up to 6” up to 18”
MG34 MMG
Range up to 6” up to 18”
75mm L/24
3.7 cm KwK 36 L/45
Two shots per turn if stationary
MG34 MMG
Range up to 6” up to 18”
3.7 cm KwK 36 L/45
Two shots per turn if stationary
75mm L/24
Stug III g Size 4 Armor 16
Move: Road 14” Good 10” Bad 6” Obstacle -4”
75mm L/48
Range up to 6” up to 20”
up to 40” up to 80” up to 120”
Dice 6d6 5d6
4d6 4d6-2 3d6
to hit +2
0 0 -1 -2
30 degree arc of fire to front,
may turn to acquire target but then counts as movingStuH 42 Size 4 Armor 15
Move: Road 14” Good 10” Bad 6” Obstacle -4”
105mm Howitzer
Range up to 6” up to 30”
up to 60” up to 120”
Dice 6d6 6d6
6d6 6d6
to hit +1 0
-2 -3
30 degree arc of fire to front,
may turn to acquire target but then counts as moving
Stug IV
Move: Road 14” Good 10” Bad 6” Obstacle -4”
75mm L/48
Range up to 6” up to 20”
up to 40” up to 80” up to 120”
Dice 6d6 5d6
4d6 4d6-2 3d6
to hit +2
0 0 -1 -2
30 degree arc of fire to front,
may turn to acquire target but then counts as movingSturmpanzer 43 or Sd.Kfz. 166 Size 6 Armor 24
Move: Road 12” Good 8” Bad 4” Obstacle -4”
StuH 43 L/12
Range up to 6” up to 20”
up to 40” up to 80” up to 120”
Dice 8d6 8d6
8d6 8d6 8d6
to hit +1 -1
-2 -3 -4 30 degree arc of fire to front, may turn to acquire target but then counts as moving
Panzerjager I Size 3 Armor 8
Move: Road 12” Good 8” Bad 5” Obstacle -3”
4.7 cm PaK (t)
Range up to 6” up to 20”
up to 60” up to 80"
Dice 4d6 4d6-1
4d6-2 3d6
to hit +2 0
-1 -2 30 degree arc of fire to front, may turn to acquire target but then counts as moving
Marder II Sdkfz 131 Size 4 Armor 9
Move: Road 14” Good
10” Bad 6” Obstacle -4”
Range up to 6” up to 20”
up to 40” up to 80” up to 120”
Dice 6d6 5d6
4d6 4d6-2 3d6
to hit +2
0 0 -1 -2
30 degree arc of fire to front,
may turn to acquire target but then counts as moving
Marder II Sdkfz 132 Size 4 Armor 9
Move: Road 14” Good 8” Bad 4” Obstacle -4”
Range up to 6” up to 20”
up to 40” up to 80” up to 120”
Dice 6d6 5d6
4d6 4d6-2 3d6
to hit +2
0 0 -1 -2
30 degree arc of fire to front,
may turn to acquire target but then counts as moving
Marder III Sdkfz 139 Size 5 Armor 9
Move: Road 14” Good
10” Bad 6” Obstacle -4
Range up to 6” up to 20”
up to 40” up to 80” up to 120”
Dice 6d6 5d6
4d6 4d6-2 3d6
to hit +2
0 0 -1 -2
30 degree arc of fire to front,
may turn to acquire target but then counts as moving
Marder IIIH Size 5 Armor 10
Move: Road 14” Good
10” Bad 6” Obstacle -4
Range up to 6” up to 20”
up to 40” up to 80” up to 120”
Dice 6d6 5d6
4d6 4d6-2 3d6
to hit +2
0 0 -1 -2
30 degree arc of fire to front,
may turn to acquire target but then counts as moving
Marder IIIM Size 5 Armor 11
Move: Road 14” Good
10” Bad 6” Obstacle -2
Range up to 6” up to 20”
up to 40” up to 80” up to 120”
Dice 6d6 5d6
4d6 4d6-2 3d6
to hit +2
0 0 -1 -2
30 degree arc of fire to front,
may turn to acquire target but then counts as moving
Nashorn Sdkfz 164 Size 7 Armor 10
Move: Road 12” Good 8” Bad 5” Obstacle -4”
Range up to 8” up to 20”
up to 40” up to 80” up to 120”
Dice 9d6 8d6+2 7d6+3 7d6 6d6+2
to hit +2
+1 0 0 -130 degree arc of fire to front, may turn to acquire target but then counts as moving
PZJG IV L48 Size 4 Armor 19
Move: Road 14” Good
10” Bad 6” Obstacle -4”
7.5cm L48
Range up to 6” up to 20”
up to 40” up to 80” up to 120”
Dice 6d6 5d6
4d6 4d6-2 3d6
to hit +2
0 0 -1 -2
30 degree arc of fire to front,
may turn to acquire target but then counts as moving
PZJG IVA Size 5 Armor 17
Move: Road 14” Good
10” Bad 6” Obstacle -4”
7.5 cm KwK 42 L/70
Range up to 6” up to 20”
up to 40” up to 80” up to 120”
Dice 6d6+2 6d6+1 5d6+2 5d6 4d6
to hit +2
0 0 -1 -230 degree arc of fire to front, may turn to acquire target but then counts as moving
PZJG IV L/70 Size 4 Armor 19
Move: Road 14” Good
10” Bad 6” Obstacle -4”
7.5 cm KwK 42 L/70
Range up to 6” up to 20” up to 40” up to 80” up to 120”
Dice 6d6+2 6d6+1 5d6+2 5d6 4d6
to hit +2
0 0 -1 -230 degree arc of fire to front, may turn to acquire target but then counts as moving
Jagdpanther Sd.Kfz. 173 Size 6 Armor 22
Move: Road 16" Good 14" Bad 12" Obstacle -4
Range up to 8” up to 20”
up to 40” up to 80” up to 120”
Dice 9d6 8d6+2 7d6+3 7d6 6d6+2
to hit +2
+1 0 0 -1
30 degree arc of fire to front,
may turn to acquire target but then counts as moving
Elephant/Ferdinand Size 8 Armor 24
Move: Road 14” Good 8” Bad 4” Obstacle -4”
Range up to 8” up to 20”
up to 40” up to 80” up to 120”
Dice 9d6 8d6+2 7d6+3 7d6 6d6+2
to hit +2
+1 0 0 -1
30 degree arc of fire to front,
may turn to acquire target but then counts as moving
Hetzer Size 3 Armor 16
Move: Road 14” Good
10” Bad 6” Obstacle -4”
Range up to 6” up to 20”
up to 40” up to 80” up to 120”
Dice 6d6 5d6
4d6 4d6-2 3d6
to hit +2
0 0 -1 -2
30 degree arc of fire to front,
may turn to acquire target but then counts as moving
Jagdtiger Sdkfz 186 Size 9 Armor 32
Move: Road 14” Good 8” Bad 4” Obstacle -4”
Range up to 8” up to 20”
up to 40” up to 80” up to 120”
Dice 12d6 11d6 11d6-2 10d6 9d6
to hit +2
+1 0 0 -130 degree arc of fire to front, may turn to acquire target but then counts as moving
15 cm sIG 33 (Sf) auf Panzerkampfwagen I Ausf B
Size 4 Armor 8
Range up to 6” up to 20”
up to 40” up to 80” up to 120”
Dice 8d6 8d6
8d6 8d6 8d6
to hit +1 -1
-2 -3 -4
30 degree arc of fire to front,
may turn to acquire target but then counts as moving
GrilleAusf. H (Sd.Kfz. 138/1) Size 3 Armor 8
Range up to 6” up to 20”
up to 40” up to 80” up to 120”
Dice 8d6 8d6 8d6
8d6 8d6
to hit +1 -1
-2 -3 -4
30 degree arc of fire to front,
may turn to acquire target but then counts as moving
Grille Ausf. M (Sd.Kfz. 138/1) Size 4 Armor 8
Range up to 6” up to 20”
up to 40” up to 80” up to 120”
Dice 8d6 8d6
8d6 8d6 8d6
to hit +1 -1
-2 -3 -4
30 degree arc of fire to front,
may turn to acquire target but then counts as moving
Wespe Sd.Kfz. 124 Size 4 Armor9
Move: Road 14” Good
10” Bad 6” Obstacle -4”
Range up to 6” up to 30”
up to 60” up to 120”
Dice 6d6 6d6
6d6 6d6
to hit +1 0
-2 -3
30 degree arc of fire to front,
may turn to acquire target but then counts as moving
Hummel Sdkfz 165 Size 7 Armor 8
Move: Road 14” Good
10” Bad 6” Obstacle -4”
15 cm schwere Feldhaubitze 18
Range up to 6” up to 30”
up to 60” up to 120”
Dice 8d6 8d6 8d6 8d6
to hit +1 0
-2 -3
30 degree arc of fire to front,
may turn to acquire target but then counts as moving
Sturmmörserwagen 606/4 mit 38 cm RW 61 Size 7 Armor 32
Move Road 14" Good 10" Bad 6" Obstacle -3"
380 mm Raketen-Werfer 61 L/5.4
Range up to 6” up to 30”
up to 60” up to 120”
Dice 12d6 12d6 12d6 12d6
to hit +1 -1
-3 -5
30 degree arc of fire to front,
may turn to acquire target but then counts as moving
Mobelwagen Sdkfz 161/3 Size 7 Armor 10
Move: Road 14” Good
10” Bad 6” Obstacle -4”3.7 cm Flak 43
Range up to 6” up to 24”
up to 48" up to 72"
Dice 4d6 4d6-1 3d6+1 3D6-1
to hit +2 0
-1 -2Four shots per turn if not moving
Flakpanzer IV Ostwind Size 7 Armor 10
Move: Road 14” Good
10” Bad 6” Obstacle -4”3.7 cm Flak 43
Range up to 6” up to 24”
up to 48" up to 72"
Dice 4d6 4d6-1 3d6+1 3D6-1
to hit +2 0
-1 -2Four shots per turn if not moving
Flakpanzer IV Wirbelwind Size 7 Armor 10
Move: Road 14” Good
10” Bad 6” Obstacle -4”
2 cm Flakvierling 38
Range up to 6” up to
18” up to 26”
Dice 2d6+3 2d6+1
2d6
to hit +2
+1 0
Six shots per turn if not moving
Six shots per turn if not moving
Kfz-13 Size 3 Armor 7
Move: Road 24" Good 10" Bad 6" Obstacle -6"
Range up to 6” up to 18”
Dice 2d6 2d6-2
to hit +2 0
two shots per turn if stationary and
not changing target
Sdkfz 231 (6 rad) Size 5 Armor 9
Move: Road 24" Good 10" Bad 6" Obstacle -5"
20mm Autocannon
Range up to 6” up to
18” up to 26”
Dice 2d6+3 2d6+1
2d6
to hit +2
+1 0
two shots per turn if stationary and
not changing target
Sdkfz 221 Size 3 Armor 8
Move: Road 24" Good 10" Bad 6" Obstacle -6"
Range up to 6” up to 18”
Dice 2d6 2d6-2
to hit +2 0
two shots per turn if stationary and
not changing target
Sdkfz 222 Size 3 Armor 9
Move: Road 24" Good 10" Bad 6" Obstacle -6"
20mm Autocannon
Range up to 6” up to
18” up to 26”
Dice 2d6+3 2d6+1
2d6
to hit +2
+1 0
two shots per turn if stationary and
not changing target
Sdkfz 223 Size 3 Armor 9
Move: Road 24" Good 10" Bad 6" Obstacle -6"
Range up to 6” up to 18”
Dice 2d6 2d6-2
to hit +2 0
two shots per turn if stationary and
not changing target
Sdkfz 231 Size 5 Armor 10
Move: Road 24" Good 10" Bad 6" Obstacle -4"
20mm Autocannon
Range up to 6” up to
18” up to 26”
Dice 2d6+3 2d6+1
2d6
to hit +2
+1 0
two shots per turn if stationary and
not changing target
Sdkfz 232 Size 5 Armor 10
Move: Road 24" Good 10" Bad 6" Obstacle -4"
20mm Autocannon
Range up to 6” up to
18” up to 26”
Dice 2d6+3 2d6+1
2d6
to hit +2
+1 0
two shots per turn if stationary and
not changing target
Sdkfz 233 Size 5 Armor 10
Move: Road 24" Good 10" Bad 6" Obstacle -4"
Range up to 6” up to 20”
up to 40” up to 80” up to 120”
Dice 4d6 4d6
4d6 4d6 4d6
to hit +2 0
-1 -2 -3
Sdkfz 263 Size 5 Armor 10
Move: Road 24" Good 10" Bad 6" Obstacle -4"
Range up to 6” up to 18”
Dice 2d6 2d6-2
to hit +2 0
two shots per turn if stationary and
not changing target
Sdkfz 234/2 Size 5 Armor 11
Move: Road 24" Good 10" Bad 6" Obstacle -4"
50mm L/60
Range up to 6” up to 20”
up to 40” up to 80”
Dice 5d6 4d6
4d6-2 3d6
to hit +2
0 -1 -2
two shots per turn if stationary and
not changing target
Sdkfz 234/4 Size 5 Armor 10
Move: Road 24" Good 10" Bad 6" Obstacle -4"
Range up to 6” up to 20”
up to 40” up to 80” up to 120”
Dice 6d6 5d6
4d6 4d6-2 3d6
to hit +2
0 0 -1 -2
30 degree arc of fire to front,
may turn to acquire target but then counts as moving
Sdkfz 250 Size 4 Armor 9
Move: Road 20" Good 14" Bad 8" Obstacle -3"
Range up to 6” up to 18”
Dice 2d6 2d6-2
to hit +2 0
two shots per turn if stationary and
not changing target
Sdkfz 250/9 Size 4 Armor 9
Move: Road 20" Good 14" Bad 8" Obstacle -3"
20mm Autocannon
Range up to 6” up to
18” up to 26”
Dice 2d6+3 2d6+1
2d6
to hit +2
+1 0
two shots per turn if stationary and
not changing target
Sdkfz 250/8 Stummel Size 4 Armor 9
Move: Road 20" Good 12" Bad 6" Obstacle -4"
Range up to 6” up to 20”
up to 40” up to 80” up to 120”
Dice 4d6 4d6
4d6 4d6 4d6
to hit +2 0
-1 -2 -3
Sdkfz 250/10 Size 4 Armor 9
Move: Road 20" Good 14" Bad 8" Obstacle -3"
3.7 cm KwK 36 L/45
Range up to 6” up to 24”
up to 48" up to 72"
Dice 4d6 4d6-1 3d6+1 3D6-1
to hit +2 0
-1 -2Two shots per turn if stationary
Sdkfz 251 Size 5 Armor9
Move: Road 20" Good 14" Bad 8" Obstacle -3"
Range up to 6” up to 18”
Dice 2d6 2d6-2
to hit +2 0
two shots per turn if stationary and
not changing target
251-10 Size 5 Armor 9
Move: Road 20" Good 14" Bad 8" Obstacle -3"
3.7 cm KwK 36 L/45
Range up to 6” up to 24”
up to 48" up to 72"
Dice 4d6 4d6-1 3d6+1 3D6-1
to hit +2 0
-1 -2Two shots per turn if stationary
251/8 Stummel Size 5 Armor 9
Move: Road 20" Good 14" Bad 8" Obstacle -3"
Range up to 6” up to 20”
up to 40” up to 80” up to 120”
Dice 4d6 4d6
4d6 4d6 4d6
to hit +2 0
-1 -2 -3
251/22 Size 5 Armor 9
Move: Road 20" Good 12" Bad 6" Obstacle -3"
Range up to 6” up to 20”
up to 40” up to 80” up to 120”
Dice 6d6 5d6
4d6 4d6-2 3d6
to hit +2
0 0 -1 -2
30 degree arc of fire to front,
may turn to acquire target but then counts as moving
FLAK 36 Size 8 (in transit)
4 (deployed) Armor 6
Move Road 12” Good 8”
Bad 4” Obstacle N/A
Range up to 8” up to 20”
up to 40” up to 80” up to 120”
Dice 8d6 6d6
6d6 6d6-2 5d6
to hit +2
+1 0 0 -1
two shots per turn if stationary and
not changing target
uses a Move or Free Action to deploy
from transport mode
Lots of good work here! Thanks, John. Nice being retired and have the time to do this, eh?
ReplyDeleteNot to add to the workload but having stats for main AT guns would be nice for scenario purposes.
Chuck
I still have to work through the British Armored Cars, then I will build-out the ATGs and finalize the infantry rules.
ReplyDelete