Thursday, January 24, 2019

German AFVs for my tank rules



Panzer I                 Size 3     Armor  8
Move: Road 14” Good 10” Bad 6” Obstacle -5”

2xMG13 MMG
Range    up to 6”      up to 18”  
Dice           2d6            2d6-2        
to hit        +2                   0                  
two shots per turn if stationary and not changing target


Neubaufahrzeug    Size 6        Armor  9
Move: Road 14” Good 10” Bad 6” Obstacle -2”

75mm L/24
Range up to 6”     up to 20”     up to 40”    up to 80”    up to 120”
Dice         4d6          4d6             4d6            4d6              4d6
to hit       +2               0               -1               -2                 -3

 coaxial

3.7 cm KwK 36 L/45
Range      up to 6”       up to 24”           up to 48"       up to 72"
Dice            4d6             4d6-1                3d6+1             3D6-1
to hit           +2                  0                      -1                    -2
May only fire one gun at a time


Panzer II      Size  3           Armor    11
Move: Road 14” Good 10” Bad 6” Obstacle -4”

20mm Autocannon
Range    up to 6”      up to 18”     up to 26”
Dice        2d6+3          2d6+1          2d6
to hit        +2                +1                0
two shots per turn if stationary and not changing target



Panzer II Luchs    Size 3     Armor  11
Move    Road  18"    Good  16"     Bad   10"    Obstacle  -2

20mm Autocannon
Range    up to 6”      up to 18”     up to 26”
Dice        2d6+3          2d6+1          2d6
to hit        +2                +1                0
two shots per turn if stationary



Panzer 35t       Size   4          Armor  9
Move: Road 14” Good 10” Bad 6” Obstacle -4”

3.7cm KwK 34t Cannon
Range      up to 6”       up to 24”           up to 60”
Dice            4d6             3d6+1               3d6-1    
to hit           +2                  0                      -1



Panzer 38t A-D    Size 4     Road    Armor   10
Move: Road 16” Good 10” Bad 8” Obstacle -4”

3.7cm KwK 34t Cannon
Range      up to 6”       up to 24”           up to 60”
Dice            4d6             3d6+1               3d6-1    
to hit           +2                  0                      -1

 


Panzer 38t E-G    Size 4     Road    Armor  12
Move: Road 16” Good 10” Bad 8” Obstacle -4”

3.7cm KwK 34t Cannon
Range      up to 6”       up to 24”           up to 60”
Dice            4d6             3d6+1               3d6-1    
to hit           +2                  0                      -1



Aufklärungspanzer 38(t)    Size  3       Armor 12
Move: Road 18” Good 14” Bad 10” Obstacle -4”

20mm Autocannon
Range    up to 6”      up to 18”     up to 26”
Dice        2d6+3          2d6+1          2d6
to hit        +2                +1                0
two shots per turn if stationary and not changing target



Panzer III A-G      Size 5         Armor    10
Move: Road 14” Good 10” Bad 6” Obstacle -3”

3.7 cm KwK 36 L/45
Range      up to 6”       up to 24”           up to 48"       up to 72"
Dice            4d6             4d6-1                3d6+1             3D6-1
to hit           +2                  0                      -1                    -2
Two shots per turn if stationary





Panzer III G-H     Size 5         Armor    13
Move: Road 14” Good 10” Bad 6” Obstacle -3”

50mm L/42
Range      up to 6”       up to 20”      up to 60”
Dice            4d6              4d6-1           4d6-2
to hit           +2                  0                   -1
two shots per turn if stationary and not changing target




Panzer III J     Size 5      Armor 14
Move: Road 14” Good 10” Bad 6” Obstacle -3”

50mm L/60
Range     up to 6”      up to 20”      up to 40”      up to 80”
Dice            5d6            4d6               4d6-2            3d6
to hit           +2                0                  -1                  -2
two shots per turn if stationary and not changing target


Panzer III J     Size 5      Armor 15
Move: Road 14” Good 10” Bad 6” Obstacle -3”

50mm L/60
Range     up to 6”      up to 20”      up to 40”      up to 80”
Dice            5d6            4d6               4d6-2            3d6
to hit           +2                0                  -1                  -2
two shots per turn if stationary and not changing target

Panzer III J     Size 5      Armor6
Move: Road 14” Good 10” Bad 6” Obstacle -3”

50mm L/60
Range     up to 6”      up to 20”      up to 40”      up to 80”
Dice            5d6            4d6               4d6-2            3d6
to hit           +2                0                  -1                  -2
two shots per turn if stationary and not changing target


Panzer III J     Size 5      Armor 14
Move: Road 14” Good 10” Bad 6” Obstacle -3”
 
75mm L/24
Range up to 6”     up to 20”     up to 40”    up to 80”    up to 120”
Dice         4d6          4d6             4d6            4d6              4d6
to hit       +2               0               -1               -2                 -3

Panzer IV C-D-E        Size      5    Armor   11
Move: Road 14” Good 10” Bad 6” Obstacle -3”

75mm L/24
Range up to 6”     up to 20”     up to 40”    up to 80”    up to 120”
Dice         4d6          4d6             4d6            4d6              4d6
to hit       +2               0               -1               -2                 -3


Panzer IVe         Size      5    Armor   13
Move: Road 14” Good 10” Bad 6” Obstacle -3”

75mm L/24
Range up to 6”     up to 20”     up to 40”    up to 80”    up to 120”
Dice         4d6          4d6             4d6            4d6              4d6
to hit       +2               0               -1               -2                 -3



Panzer IVf1      Size 5      Armor 14
Move: Road 14” Good 10” Bad 6” Obstacle -3”

75mm L/24
Range up to 6”     up to 20”     up to 40”    up to 80”    up to 120”
Dice         4d6          4d6             4d6            4d6              4d6
to hit       +2               0               -1               -2                 -3


Panzer IVf2      Size 5      Armor 15
Move: Road 14” Good 10” Bad 6” Obstacle -3”

75mm L/48 Cannon
Range         up to 6”     up to 20”      up to 40”      up to 80”  up to 120”
Dice              6d6            5d6                4d6               4d6-2        3d6
to hit             +2                0                   0                   -1             -2





Panzer IVg/h      Size 5      Armor 17
Move: Road 14” Good 10” Bad 6” Obstacle -4”

75mm L/48 Cannon
Range         up to 6”     up to 20”      up to 40”      up to 80”  up to 120”
Dice              6d6            5d6                4d6               4d6-2        3d6
to hit             +2                0                   0                   -1             -2


Panzer V Panther   Size  6  Armor  21
Move:  Road    16"  Good     14"    Bad 12"     Obstacle  -2

7.5 cm KwK 42 L/70
Range         up to 6”     up to 20”      up to 40”      up to 80”  up to 120”
Dice              6d6+2         6d6+1         5d6+2            5d6             4d6
to hit              +2                0                  0                   -1              -2



Panzer VIE Tiger     Size   6     Armor  24
Move  Road 14”     Good 10”    Bad 6”    Obstacle -2”
  
8.8cm KwK 26
Range      up to 8”        up to 20”      up to 40”    up to 80”    up to 120”
Dice            8d6               6d6               6d6            6d6-2            5d6
to hit           +2                 +1                   0                0                 -1



Tiger VIB Tiger II    Size  7    Armor  30
Move:    Road 14”     Good 10”    Bad 4”    Obstacle -4”

8.8cm KwK 43 L/71
Range      up to 8”        up to 20”      up to 40”    up to 80”    up to 120”
Dice            9d6               8d6+2         7d6+3           7d6            6d6+2
to hit           +2                 +1                   0                 0                -1



Stug IIIA-E        Size  4        Armor  12  

75mm L/24
Range up to 6”     up to 20”     up to 40”    up to 80”    up to 120”
Dice         4d6          4d6             4d6            4d6              4d6
to hit       +2               0               -1               -2                 -3


STUG III f       Size 4      Armor 15
Move: Road 14” Good 10” Bad 6” Obstacle -4”

75mm L/48
Range up to 6”      up to 20”      up to 40”      up to 80”     up to 120”
Dice        6d6           5d6               4d6                4d6-2           3d6
to hit       +2              0                    0                   -1                 -2
30 degree arc of fire to front, may turn to acquire target but then counts as moving



Stug III g  Size  4                Armor  16
Move: Road 14” Good 10” Bad 6” Obstacle -4”

75mm L/48
Range up to 6”      up to 20”      up to 40”      up to 80”     up to 120”
Dice        6d6           5d6               4d6                4d6-2           3d6
to hit       +2              0                    0                   -1                 -2
30 degree arc of fire to front, may turn to acquire target but then counts as moving



StuH 42       Size  4          Armor   15
Move: Road 14” Good 10” Bad 6” Obstacle -4”

105mm Howitzer
Range      up to 6”        up to 30”       up to 60”      up to 120”
Dice           6d6                6d6               6d6                   6d6
to hit         +1                     0                  -2                     -3
 30 degree arc of fire to front, may turn to acquire target but then counts as moving

Stug IV
Move: Road 14” Good 10” Bad 6” Obstacle -4”

75mm L/48
Range up to 6”      up to 20”      up to 40”      up to 80”     up to 120”
Dice        6d6           5d6               4d6                4d6-2           3d6
to hit       +2              0                    0                   -1                 -2
30 degree arc of fire to front, may turn to acquire target but then counts as moving



Sturmpanzer 43 or Sd.Kfz. 166     Size 6       Armor  24
Move: Road 12”    Good 8”      Bad 4”     Obstacle -4”

StuH 43 L/12 
Range up to 6”     up to 20”     up to 40”    up to 80”    up to 120”
Dice        8d6          8d6              8d6             8d6             8d6
to hit       +1             -1               -2                 -3                 -4
 30 degree arc of fire to front, may turn to acquire target but then counts as moving


 

Panzerjager I      Size  3             Armor   8
Move: Road 12” Good 8” Bad 5” Obstacle -3”
 
4.7 cm PaK (t)
Range      up to 6”       up to 20”      up to 60” up to 80"
Dice            4d6              4d6-1           4d6-2       3d6
to hit           +2                  0                   -1           -2
30 degree arc of fire to front, may turn to acquire target but then counts as moving



Marder II   Sdkfz 131       Size 4        Armor    9
Move: Road 14” Good 10” Bad 6” Obstacle -4”

Range up to 6”      up to 20”      up to 40”      up to 80”     up to 120”
Dice        6d6           5d6               4d6                4d6-2           3d6
to hit       +2              0                    0                   -1                 -2
30 degree arc of fire to front, may turn to acquire target but then counts as moving

Marder II   Sdkfz 132       Size 4        Armor    9
Move: Road 14” Good 8” Bad 4” Obstacle -4”

Range up to 6”      up to 20”      up to 40”      up to 80”     up to 120”
Dice        6d6           5d6               4d6                4d6-2           3d6
to hit       +2              0                    0                   -1                 -2
30 degree arc of fire to front, may turn to acquire target but then counts as moving

Marder III Sdkfz 139    Size 5      Armor   9 
Move: Road 14” Good 10” Bad 6” Obstacle -4
 
Range up to 6”      up to 20”      up to 40”      up to 80”     up to 120”
Dice        6d6           5d6               4d6                4d6-2           3d6
to hit       +2              0                    0                   -1                 -2
30 degree arc of fire to front, may turn to acquire target but then counts as moving






Marder IIIH        Size 5              Armor      10
Move: Road 14” Good 10” Bad 6” Obstacle -4

Range up to 6”      up to 20”      up to 40”      up to 80”     up to 120”
Dice        6d6           5d6               4d6                4d6-2           3d6
to hit       +2              0                    0                   -1                 -2
30 degree arc of fire to front, may turn to acquire target but then counts as moving



Marder IIIM              Size  5           Armor  11
Move: Road 14” Good 10” Bad 6” Obstacle -2

Range up to 6”      up to 20”      up to 40”      up to 80”     up to 120”
Dice        6d6           5d6               4d6                4d6-2           3d6
to hit       +2              0                    0                   -1                 -2
30 degree arc of fire to front, may turn to acquire target but then counts as moving

Nashorn Sdkfz 164      Size 7         Armor     10
Move: Road 12” Good 8” Bad 5”    Obstacle -4”

8.8cm KwK 43 L/71
Range      up to 8”        up to 20”      up to 40”    up to 80”    up to 120”
Dice            9d6               8d6+2         7d6+3           7d6            6d6+2
to hit           +2                 +1                   0                 0                -1
 30 degree arc of fire to front, may turn to acquire target but then counts as moving



PZJG IV L48      Size 4       Armor    19
Move: Road 14” Good 10” Bad 6” Obstacle -4”

7.5cm L48
Range up to 6”      up to 20”      up to 40”      up to 80”     up to 120”
Dice        6d6           5d6               4d6                4d6-2           3d6
to hit       +2              0                    0                   -1                 -2
30 degree arc of fire to front, may turn to acquire target but then counts as moving

PZJG IVA               Size 5            Armor  17
Move: Road 14” Good 10” Bad 6” Obstacle -4”

7.5 cm KwK 42 L/70
Range         up to 6”     up to 20”      up to 40”      up to 80”  up to 120”
Dice              6d6+2         6d6+1         5d6+2            5d6             4d6
to hit              +2                0                  0                   -1              -2
 30 degree arc of fire to front, may turn to acquire target but then counts as moving


PZJG IV L/70         Size 4         Armor    19
 Move: Road 14” Good 10” Bad 6” Obstacle -4”

7.5 cm KwK 42 L/70
Range         up to 6”     up to 20”      up to 40”      up to 80”  up to 120”
Dice              6d6+2         6d6+1         5d6+2            5d6             4d6
to hit              +2                0                  0                   -1              -2
 30 degree arc of fire to front, may turn to acquire target but then counts as moving
Jagdpanther Sd.Kfz. 173   Size   6          Armor 22
Move:  Road    16"  Good     14"    Bad 12"     Obstacle  -4

8.8cm KwK 43 L/71
Range      up to 8”        up to 20”      up to 40”    up to 80”    up to 120”
Dice            9d6               8d6+2         7d6+3           7d6            6d6+2
to hit           +2                 +1                   0                 0                -1
30 degree arc of fire to front, may turn to acquire target but then counts as moving



Elephant/Ferdinand      Size 8   Armor  24
Move:    Road 14”     Good 8”    Bad 4”    Obstacle -4”

8.8cm KwK 43 L/71
Range      up to 8”        up to 20”      up to 40”    up to 80”    up to 120”
Dice            9d6               8d6+2         7d6+3           7d6            6d6+2
to hit           +2                 +1                   0                 0                -1
30 degree arc of fire to front, may turn to acquire target but then counts as moving




Hetzer             Size 3           Armor   16
Move: Road 14” Good 10” Bad 6” Obstacle -4”

Range up to 6”      up to 20”      up to 40”      up to 80”     up to 120”
Dice        6d6           5d6               4d6                4d6-2           3d6
to hit       +2              0                    0                   -1                 -2
30 degree arc of fire to front, may turn to acquire target but then counts as moving


Jagdtiger Sdkfz 186     Size  9    Armor   32
Move:    Road 14”     Good 8”    Bad 4”    Obstacle -4”

12,8 cm KwK 44 L/55
Range      up to 8”        up to 20”      up to 40”    up to 80”    up to 120”
Dice           12d6             11d6            11d6-2          10d6            9d6
to hit           +2                 +1                   0                 0                -1
 30 degree arc of fire to front, may turn to acquire target but then counts as moving



15 cm sIG 33 (Sf) auf Panzerkampfwagen I Ausf B
Size 4          Armor  8

15cm sIG 33
Range up to 6”     up to 20”     up to 40”    up to 80”    up to 120”
Dice         8d6          8d6              8d6             8d6             8d6
to hit       +1            -1               -2                 -3                 -4
 30 degree arc of fire to front, may turn to acquire target but then counts as moving

GrilleAusf. H (Sd.Kfz. 138/1)    Size  3          Armor  8

15cm sIG 33
Range up to 6”     up to 20”     up to 40”    up to 80”    up to 120”
Dice         8d6          8d6          8d6                  8d6             8d6   
to hit      +1             -1               -2                 -3                 -4
 30 degree arc of fire to front, may turn to acquire target but then counts as moving



Grille Ausf. M (Sd.Kfz. 138/1)    Size 4        Armor 8

15cm sIG 33
Range up to 6”     up to 20”     up to 40”    up to 80”    up to 120”
Dice         8d6          8d6              8d6             8d6             8d6
to hit       +1             -1               -2                 -3                 -4
 30 degree arc of fire to front, may turn to acquire target but then counts as moving


Wespe Sd.Kfz. 124        Size 4        Armor9
Move: Road 14” Good 10” Bad 6” Obstacle -4”

Range      up to 6”        up to 30”       up to 60”      up to 120”
Dice           6d6                6d6               6d6                   6d6
to hit         +1                     0                  -2                     -3
 30 degree arc of fire to front, may turn to acquire target but then counts as moving



Hummel Sdkfz 165   Size 7  Armor  8
Move: Road 14” Good 10” Bad 6” Obstacle -4”

15 cm schwere Feldhaubitze 18
Range      up to 6”        up to 30”       up to 60”      up to 120”
Dice           8d6                8d6               8d6                   8d6
to hit         +1                     0                  -2                    -3
 30 degree arc of fire to front, may turn to acquire target but then counts as moving

Sturmmörserwagen 606/4 mit 38 cm RW 61    Size 7     Armor   32
Move   Road  14"     Good 10"     Bad    6"    Obstacle  -3"

380 mm Raketen-Werfer 61 L/5.4
Range      up to 6”        up to 30”       up to 60”      up to 120”
Dice           12d6              12d6             12d6              12d6
to hit         +1                    -1                  -3                   -5 
30 degree arc of fire to front, may turn to acquire target but then counts as moving




Mobelwagen Sdkfz 161/3  Size  7      Armor   10
Move: Road 14” Good 10” Bad 6” Obstacle -4”

3.7 cm Flak 43
Range      up to 6”       up to 24”           up to 48"       up to 72"
Dice            4d6             4d6-1                3d6+1             3D6-1
to hit           +2                  0                      -1                    -2
Four shots per turn if not moving


Flakpanzer IV Ostwind               Size 7                   Armor   10
Move: Road 14” Good 10” Bad 6” Obstacle -4”

3.7 cm Flak 43
Range      up to 6”       up to 24”           up to 48"       up to 72"
Dice            4d6             4d6-1                3d6+1             3D6-1
to hit           +2                  0                      -1                    -2
Four shots per turn if not moving



Flakpanzer IV Wirbelwind  Size 7    Armor 10
Move: Road 14” Good 10” Bad 6” Obstacle -4”

2 cm Flakvierling 38
Range    up to 6”      up to 18”     up to 26”
Dice        2d6+3          2d6+1          2d6
to hit        +2                +1                0
Six shots per turn if not moving



 
Kfz-13        Size 3             Armor 7
Move:   Road  24"    Good   10"    Bad 6" Obstacle  -6"

MG13 MMG
Range    up to 6”      up to 18”  
Dice           2d6            2d6-2        
to hit        +2                   0                  
two shots per turn if stationary and not changing target


Sdkfz 231 (6 rad)      Size   5          Armor   9
Move:   Road  24"    Good   10"    Bad 6" Obstacle  -5"

20mm Autocannon
Range    up to 6”      up to 18”     up to 26”
Dice        2d6+3          2d6+1          2d6
to hit        +2                +1                0
two shots per turn if stationary and not changing target


Sdkfz 221       Size 3           Armor 8
Move:   Road  24"    Good   10"    Bad 6" Obstacle  -6" 

MG13 MMG
Range    up to 6”      up to 18”  
Dice           2d6            2d6-2        
to hit        +2                   0                  
two shots per turn if stationary and not changing target



Sdkfz 222    Size 3     Armor   9
Move:   Road  24"    Good   10"    Bad 6" Obstacle  -6"

20mm Autocannon
Range    up to 6”      up to 18”     up to 26”
Dice        2d6+3          2d6+1          2d6
to hit        +2                +1                0
two shots per turn if stationary and not changing target

Sdkfz 223    Size 3     Armor   9
Move:   Road  24"    Good   10"    Bad 6" Obstacle  -6" 

MG34 MMG
Range    up to 6”      up to 18”  
Dice           2d6            2d6-2        
to hit        +2                   0                  
two shots per turn if stationary and not changing target



Sdkfz 231     Size   5          Armor      10
Move:   Road  24"    Good   10"    Bad 6" Obstacle  -4"

20mm Autocannon
Range    up to 6”      up to 18”     up to 26”
Dice        2d6+3          2d6+1          2d6
to hit        +2                +1                0
two shots per turn if stationary and not changing target

Sdkfz 232     Size   5          Armor      10
Move:   Road  24"    Good   10"    Bad 6" Obstacle  -4"

20mm Autocannon
Range    up to 6”      up to 18”     up to 26”
Dice        2d6+3          2d6+1          2d6
to hit        +2                +1                0
two shots per turn if stationary and not changing target


Sdkfz 233     Size   5          Armor      10
Move:   Road  24"    Good   10"    Bad 6" Obstacle  -4"

75mm L/24
Range up to 6”     up to 20”     up to 40”    up to 80”    up to 120”
Dice         4d6          4d6             4d6            4d6              4d6
to hit       +2               0               -1               -2                 -3


Sdkfz 263     Size   5          Armor      10
Move:   Road  24"    Good   10"    Bad 6" Obstacle  -4"
 
MG34 MMG
Range    up to 6”      up to 18”  
Dice           2d6            2d6-2        
to hit        +2                   0                  
two shots per turn if stationary and not changing target



Sdkfz 234/2     Size   5          Armor      11
Move:   Road  24"    Good   10"    Bad 6" Obstacle  -4"

50mm L/60
Range     up to 6”      up to 20”      up to 40”      up to 80”
Dice            5d6            4d6               4d6-2            3d6
to hit           +2                0                  -1                  -2
two shots per turn if stationary and not changing target




Sdkfz 234/4     Size   5          Armor      10
Move:   Road  24"    Good   10"    Bad 6" Obstacle  -4"

Range up to 6”      up to 20”      up to 40”      up to 80”     up to 120”
Dice        6d6           5d6               4d6                4d6-2           3d6
to hit       +2              0                    0                   -1                 -2
30 degree arc of fire to front, may turn to acquire target but then counts as moving


Sdkfz 250              Size 4           Armor    9
Move:  Road  20"    Good   14"    Bad 8" Obstacle  -3"
 
MG34 MMG
Range    up to 6”      up to 18”  
Dice           2d6            2d6-2        
to hit        +2                   0                  
two shots per turn if stationary and not changing target

Sdkfz 250/9              Size 4           Armor    9
Move:  Road  20"    Good   14"    Bad 8" Obstacle  -3"

20mm Autocannon
Range    up to 6”      up to 18”     up to 26”
Dice        2d6+3          2d6+1          2d6
to hit        +2                +1                0
two shots per turn if stationary and not changing target

Sdkfz 250/8 Stummel       Size 4           Armor    9
Move:  Road  20"    Good   12"    Bad 6" Obstacle  -4"

75mm L/24
Range up to 6”     up to 20”     up to 40”    up to 80”    up to 120”
Dice         4d6          4d6             4d6            4d6              4d6
to hit       +2               0               -1               -2                 -3


Sdkfz 250/10            Size 4           Armor    9
Move:  Road  20"    Good   14"    Bad 8" Obstacle  -3"

3.7 cm KwK 36 L/45
Range      up to 6”       up to 24”           up to 48"       up to 72"
Dice            4d6             4d6-1                3d6+1             3D6-1
to hit           +2                  0                      -1                    -2
Two shots per turn if stationary


Sdkfz 251             Size 5            Armor9
Move:  Road  20"    Good   14"    Bad 8" Obstacle  -3"

MG34 MMG
Range    up to 6”      up to 18”  
Dice           2d6            2d6-2        
to hit        +2                   0                  
two shots per turn if stationary and not changing target

 
251-10              Size 5         Armor 9
Move:  Road  20"    Good   14"    Bad 8" Obstacle  -3"

3.7 cm KwK 36 L/45
Range      up to 6”       up to 24”           up to 48"       up to 72"
Dice            4d6             4d6-1                3d6+1             3D6-1
to hit           +2                  0                      -1                    -2
Two shots per turn if stationary

251/8 Stummel      Size 5           Armor 9
Move:  Road  20"    Good   14"    Bad 8" Obstacle  -3"

75mm L/24
Range up to 6”     up to 20”     up to 40”    up to 80”    up to 120”
Dice         4d6          4d6             4d6            4d6              4d6
to hit       +2               0               -1               -2                 -3

251/22           Size  5     Armor   9
Move:  Road  20"    Good   12"    Bad 6" Obstacle  -3"

Range up to 6”      up to 20”      up to 40”      up to 80”     up to 120”
Dice        6d6           5d6               4d6                4d6-2           3d6
to hit       +2              0                    0                   -1                 -2
30 degree arc of fire to front, may turn to acquire target but then counts as moving


FLAK 36      Size 8 (in transit) 4 (deployed)      Armor 6
Move Road 12” Good 8” Bad 4” Obstacle N/A

Range      up to 8”        up to 20”      up to 40”    up to 80”    up to 120”
Dice            8d6               6d6               6d6            6d6-2            5d6
to hit           +2                 +1                   0                0                 -1
two shots per turn if stationary and not changing target
uses a Move or Free Action to deploy from transport mode

2 comments:

  1. Lots of good work here! Thanks, John. Nice being retired and have the time to do this, eh?

    Not to add to the workload but having stats for main AT guns would be nice for scenario purposes.

    Chuck

    ReplyDelete
  2. I still have to work through the British Armored Cars, then I will build-out the ATGs and finalize the infantry rules.

    ReplyDelete