Panzer I Size 3 Armor 8
Move: Road 14” Good 10” Bad 6” Obstacle -5”
2xMG13 MMG
Range up to 6” up to 18”
Dice                2d6                       2d6-2         
to hit                   +2                   0                     
two shots per turn if stationary and
not changing target
Neubaufahrzeug    Size 6        Armor  9
Move:  Road  14” Good  
10” Bad   6”  Obstacle   -2”
Range    up to 6”      up to 20”
     up to 40”     up to 80”      up to 120”
Dice               4d6                   4d6   
                  4d6                      4d6                        4d6
to hit               +2                           0              
              -1                              -2                              -3coaxial
3.7 cm KwK 36 L/45
Range         up to 6”        up to 24”          
  up to 48"       up to 72"
Dice                   4d6             4d6-1                  3d6+1             3D6-1
to hit                    +2                              0                     
              -1                    -2
May only fire one gun at a time
Panzer II Size 3 Armor 11
Move: Road 14” Good 10” Bad 6” Obstacle -4”
20mm Autocannon
Range         up to 6”      up to
18”     up to 26”
Dice             2d6+3                     2d6+1         
            2d6
to hit                   +2                           
    +1                                0   
two shots per turn if stationary and
not changing targetPanzer II Luchs Size 3 Armor 11
Move Road 18" Good 16" Bad 10" Obstacle -2
20mm Autocannon
Range         up to 6”      up to
18”     up to 26”
Dice             2d6+3                     2d6+1         
            2d6
to hit                   +2                           
    +1                                0   
two shots per turn if stationary Panzer 35t Size 4 Armor 9
Move: Road 14” Good 10” Bad 6” Obstacle -4”
3.7cm KwK 34t Cannon
Range         up to 6”        up to 24”          
  up to 60”      
Dice                   4d6             3d6+1                 3d6-1    
to hit                    +2                              0                     
              -1Panzer 38t A-D Size 4 Road Armor 10
Move: Road 16” Good 10” Bad 8” Obstacle -4”
3.7cm KwK 34t Cannon
Range         up to 6”        up to 24”          
  up to 60”      
Dice                   4d6             3d6+1                 3d6-1    
to hit                    +2                              0                     
              -1
Panzer 38t E-G Size 4 Road Armor 12
Move: Road 16” Good 10” Bad 8” Obstacle -4”
3.7cm KwK 34t Cannon
Range         up to 6”        up to 24”          
  up to 60”      
Dice                   4d6             3d6+1                 3d6-1    
to hit                    +2                              0                     
              -1Aufklärungspanzer 38(t) Size 3 Armor 12
Move: Road 18” Good 14” Bad 10” Obstacle -4”
20mm Autocannon
Range         up to 6”      up to
18”     up to 26”
Dice             2d6+3                     2d6+1         
            2d6
to hit                   +2                           
    +1                                0   
two shots per turn if stationary and
not changing targetPanzer III A-G Size 5 Armor 10
Move: Road 14” Good 10” Bad 6” Obstacle -3”
3.7 cm KwK 36 L/45
Range         up to 6”        up to 24”          
  up to 48"       up to 72"
Dice                   4d6             4d6-1                  3d6+1             3D6-1
to hit                    +2                              0                     
              -1                    -2Two shots per turn if stationary
Panzer III G-H Size 5 Armor 13
Move: Road 14” Good 10” Bad 6” Obstacle -3”
50mm L/42
Range         up to 6”        up to 20”     
  up to 60”      
Dice                   4d6                      4d6-1            
    4d6-2            
to hit                    +2                              0                  
              -1                   
two shots per turn if stationary and
not changing target
50mm L/60
50mm L/60
50mm L/60
Panzer IV C-D-E Size 5 Armor 11
Move: Road 14” Good 10” Bad 6” Obstacle -3”
75mm L/24
Panzer IVe         Size      5    Armor   13
Panzer III J     Size  
5      Armor  14
Move:  Road  14” Good  
10” Bad   6”  Obstacle   -3”
50mm L/60
Range        up to 6”        up to 20”     
  up to 40”        up to 80”
Dice                      5d6                     4d6               
         4d6-2                     3d6
to hit                      +2                          
0                                -1                                -2
two shots per turn if stationary and
not changing target 
Panzer III J     Size  
5      Armor  15
Move:  Road  14” Good  
10” Bad   6”  Obstacle   -3”
50mm L/60
Range        up to 6”        up to 20”     
  up to 40”        up to 80”
Dice                      5d6                     4d6               
         4d6-2                     3d6
to hit                      +2                          
0                                -1                                -2
two shots per turn if stationary and
not changing target 
Panzer III J     Size  
5      Armor6
Move:  Road  14” Good  
10” Bad   6”  Obstacle   -3”
50mm L/60
Range        up to 6”        up to 20”     
  up to 40”        up to 80”
Dice                      5d6                     4d6               
         4d6-2                     3d6
to hit                      +2                          
0                                -1                                -2
two shots per turn if stationary and
not changing target
Panzer III J     Size  
5      Armor  14
Move:  Road  14” Good  
10” Bad   6”  Obstacle   -3”
  
75mm L/24
75mm L/24
Range    up to 6”      up to 20”
     up to 40”     up to 80”      up to 120”
Dice               4d6                   4d6   
                  4d6                      4d6                        4d6
to hit               +2                           0              
              -1                              -2                              -3Panzer IV C-D-E Size 5 Armor 11
Move: Road 14” Good 10” Bad 6” Obstacle -3”
75mm L/24
Range    up to 6”      up to 20”
     up to 40”     up to 80”      up to 120”
Dice               4d6                   4d6   
                  4d6                      4d6                        4d6
to hit               +2                           0              
              -1                              -2                              -3Move: Road 14” Good 10” Bad 6” Obstacle -3”
75mm L/24
Range    up to 6”      up to 20”
     up to 40”     up to 80”      up to 120”
Dice               4d6                   4d6   
                  4d6                      4d6                        4d6
to hit               +2                           0              
              -1                              -2                              -3
Panzer IVf1        Size  
5      Armor   14
Move:  Road  14” Good  
10” Bad   6”  Obstacle   -3”
75mm L/24
Range    up to 6”      up to 20”
     up to 40”     up to 80”      up to 120”
Dice               4d6                   4d6   
                  4d6                      4d6                        4d6
to hit               +2                           0              
              -1                              -2                              -3
Panzer IVf2          Size  
5      Armor   15
Move:  Road  14” Good  
10” Bad   6”  Obstacle   -3”
75mm L/48 Cannon
Range            up to 6”       up to 20”     
  up to 40”        up to 80”    up to 120”
Dice                       6d6                      5d6               
         4d6                         4d6-2                 3d6
to hit                       +2                           
0                                 0                                 -1                            -2
75mm L/48 Cannon
Panzer V Panther Size 6 Armor 21
Move: Road 16" Good 14" Bad 12" Obstacle -2
7.5 cm KwK 42 L/70
Panzer VIE Tiger Size 6 Armor 24
Move Road 14” Good 10” Bad 6” Obstacle -2”
  
8.8cm KwK 26
Tiger VIB Tiger II Size 7 Armor 30
Move: Road 14” Good 10” Bad 4” Obstacle -4”
8.8cm KwK 43 L/71
Stug IIIA-E Size 4 Armor 12
75mm L/24
Panzer IVg/h          Size  
5      Armor   17
Move:  Road  14” Good  
10” Bad   6”  Obstacle   -4”
75mm L/48 Cannon
Range            up to 6”       up to 20”     
  up to 40”        up to 80”    up to 120”
Dice                       6d6                      5d6               
         4d6                         4d6-2                 3d6
to hit                       +2                           
0                                 0                                 -1                            -2Panzer V Panther Size 6 Armor 21
Move: Road 16" Good 14" Bad 12" Obstacle -2
7.5 cm KwK 42 L/70
Range            up to 6”       up to 20”     
  up to 40”        up to 80”    up to 120”
Dice                       6d6+2         6d6+1         5d6+2            5d6             4d6
to hit                        +2                           
0                                0                                 -1                             -2Panzer VIE Tiger Size 6 Armor 24
Move Road 14” Good 10” Bad 6” Obstacle -2”
8.8cm KwK 26
Range        up to 8”          up to 20”     
  up to 40”      up to 80”      up to 120”
Dice                     8d6                         6d6               
         6d6                      6d6-2                     5d6
to hit                     +2                           
+1                               0                              0                                -1
Tiger VIB Tiger II Size 7 Armor 30
Move: Road 14” Good 10” Bad 4” Obstacle -4”
8.8cm KwK 43 L/71
Range        up to 8”          up to 20”     
  up to 40”      up to 80”      up to 120”
Dice            9d6               8d6+2         7d6+3           7d6            6d6+2
to hit                     +2                           
+1                               0                 0                -1Stug IIIA-E Size 4 Armor 12
75mm L/24
Range    up to 6”      up to 20”
     up to 40”     up to 80”      up to 120”
Dice               4d6                   4d6   
                  4d6                      4d6                        4d6
to hit               +2                           0              
              -1                              -2                              -3
STUG III f       Size 4       Armor
 15
Move:  Road  14” Good  
10” Bad   6”  Obstacle   -4”
75mm L/48
Range    up to 6”       up to 20”     
  up to 40”        up to 80”       up to 120”
Dice                 6d6                     5d6               
         4d6                          4d6-2                    3d6
to hit                +2                         
0                                  0                                 -1                                -2
30 degree arc of fire to front,
may turn to acquire target but     then counts as moving
Stug III g Size 4 Armor 16
Move: Road 14” Good 10” Bad 6” Obstacle -4”
75mm L/48
StuH 42 Size 4 Armor 15
Move: Road 14” Good 10” Bad 6” Obstacle -4”
105mm Howitzer
Stug IV
Move: Road 14” Good 10” Bad 6” Obstacle -4”
75mm L/48
Sturmpanzer 43 or Sd.Kfz. 166 Size 6 Armor 24
Move: Road 12” Good 8” Bad 4” Obstacle -4”
StuH 43 L/12
30 degree arc of fire to front, may turn to acquire target but then counts as moving
  
Panzerjager I Size 3 Armor 8
Move: Road 12” Good 8” Bad 5” Obstacle -3”
  
4.7 cm PaK (t)
30 degree arc of fire to front, may turn to acquire target but then counts as moving
  
8.8cm KwK 43 L/71 
30 degree arc of fire to front, may turn to acquire target but then counts as moving
7.5 cm KwK 42 L/70
30 degree arc of fire to front, may turn to acquire target but then counts as moving
7.5 cm KwK 42 L/70
Range up to 6” up to 20” up to 40” up to 80” up to 120”
30 degree arc of fire to front, may turn to acquire target but then counts as moving
8.8cm KwK 43 L/71 
8.8cm KwK 43 L/71 
12,8 cm KwK 44 L/55 
30 degree arc of fire to front, may turn to acquire target but then counts as moving
15cm sIG 33 
15cm sIG 33 
15cm sIG 33 
3.7 cm Flak 43
Four shots per turn if not moving
3.7 cm Flak 43
Four shots per turn if not moving
MG13 MMG
Range up to 6” up to 18”
MG13 MMG
Range up to 6” up to 18”
MG34 MMG
Range up to 6” up to 18”
75mm L/24
  
MG34 MMG
Range up to 6” up to 18”
  
MG34 MMG
Range up to 6” up to 18”
75mm L/24
3.7 cm KwK 36 L/45
Two shots per turn if stationary
MG34 MMG
Range up to 6” up to 18”
 
3.7 cm KwK 36 L/45
Two shots per turn if stationary
75mm L/24
Stug III g Size 4 Armor 16
Move: Road 14” Good 10” Bad 6” Obstacle -4”
75mm L/48
Range    up to 6”       up to 20”     
  up to 40”        up to 80”       up to 120”
Dice                 6d6                     5d6               
         4d6                          4d6-2                    3d6
to hit                +2                         
0                                  0                                 -1                                -2
30 degree arc of fire to front,
may turn to acquire target but     then counts as movingStuH 42 Size 4 Armor 15
Move: Road 14” Good 10” Bad 6” Obstacle -4”
105mm Howitzer
Range             up to 6”          up to 30”  
       up to 60”         up to 120”
Dice                      6d6                           6d6                 
        6d6                                 6d6
to hit                      +1                                  0                  
              -2                                      -3
 30 degree arc of fire to front,
may turn to acquire target but     then counts as moving
Stug IV
Move: Road 14” Good 10” Bad 6” Obstacle -4”
75mm L/48
Range    up to 6”       up to 20”     
  up to 40”        up to 80”       up to 120”
Dice                 6d6                     5d6               
         4d6                          4d6-2                    3d6
to hit                +2                         
0                                  0                                 -1                                -2
30 degree arc of fire to front,
may turn to acquire target but     then counts as movingSturmpanzer 43 or Sd.Kfz. 166 Size 6 Armor 24
Move: Road 12” Good 8” Bad 4” Obstacle -4”
StuH 43 L/12
Range    up to 6”      up to 20”
     up to 40”     up to 80”      up to 120”
Dice        8d6          8d6   
             8d6             8d6             8d6
to hit               +1             -1              
              -2                                -3                 -4 30 degree arc of fire to front, may turn to acquire target but then counts as moving
Panzerjager I Size 3 Armor 8
Move: Road 12” Good 8” Bad 5” Obstacle -3”
4.7 cm PaK (t)
Range         up to 6”        up to 20”     
  up to 60” up to 80"
Dice                   4d6                      4d6-1            
    4d6-2       3d6
to hit                    +2                              0                  
              -1           -2 30 degree arc of fire to front, may turn to acquire target but then counts as moving
Marder II   Sdkfz 131       Size 4        Armor    9
Move:  Road  14” Good  
10” Bad   6”  Obstacle   -4”
Range    up to 6”       up to 20”     
  up to 40”        up to 80”       up to 120”
Dice                 6d6                     5d6               
         4d6                          4d6-2                    3d6
to hit                +2                         
0                                  0                                 -1                                -2
30 degree arc of fire to front,
may turn to acquire target but     then counts as moving
Marder II   Sdkfz 132       Size 4        Armor    9
Move:  Road  14” Good 8” Bad 4”  Obstacle   -4”
Range    up to 6”       up to 20”     
  up to 40”        up to 80”       up to 120”
Dice                 6d6                     5d6               
         4d6                          4d6-2                    3d6
to hit                +2                         
0                                  0                                 -1                                -2
30 degree arc of fire to front,
may turn to acquire target but     then counts as moving
Marder III Sdkfz 139    Size 5      Armor   9 
Move:  Road  14” Good  
10” Bad   6”  Obstacle   -4
Range    up to 6”       up to 20”     
  up to 40”        up to 80”       up to 120”
Dice                 6d6                     5d6               
         4d6                          4d6-2                    3d6
to hit                +2                         
0                                  0                                 -1                                -2
30 degree arc of fire to front,
may turn to acquire target but     then counts as moving
Marder IIIH        Size 5              Armor      10
Move:  Road  14” Good  
10” Bad   6”  Obstacle   -4
Range    up to 6”       up to 20”     
  up to 40”        up to 80”       up to 120”
Dice                 6d6                     5d6               
         4d6                          4d6-2                    3d6
to hit                +2                         
0                                  0                                 -1                                -2
30 degree arc of fire to front,
may turn to acquire target but     then counts as moving
Marder IIIM              Size  5           Armor  11
Move:  Road  14” Good  
10” Bad   6”  Obstacle   -2
Range    up to 6”       up to 20”     
  up to 40”        up to 80”       up to 120”
Dice                 6d6                     5d6               
         4d6                          4d6-2                    3d6
to hit                +2                         
0                                  0                                 -1                                -2
30 degree arc of fire to front,
may turn to acquire target but     then counts as moving
Nashorn Sdkfz 164      Size 7         Armor     10
Move:  Road  12” Good 8” Bad 5”     Obstacle   -4” 
Range        up to 8”          up to 20”     
  up to 40”      up to 80”      up to 120”
Dice            9d6               8d6+2         7d6+3           7d6            6d6+2
to hit                     +2                           
+1                               0                 0                -130 degree arc of fire to front, may turn to acquire target but then counts as moving
PZJG IV L48      Size 4       Armor    19
Move:  Road  14” Good  
10” Bad   6”  Obstacle   -4”
7.5cm L48
Range    up to 6”       up to 20”     
  up to 40”        up to 80”       up to 120”
Dice                 6d6                     5d6               
         4d6                          4d6-2                    3d6
to hit                +2                         
0                                  0                                 -1                                -2
30 degree arc of fire to front,
may turn to acquire target but     then counts as moving
PZJG IVA               Size 5            Armor  17
Move:  Road  14” Good  
10” Bad   6”  Obstacle   -4”
7.5 cm KwK 42 L/70
Range            up to 6”       up to 20”     
  up to 40”        up to 80”    up to 120”
Dice                       6d6+2         6d6+1         5d6+2            5d6             4d6
to hit                        +2                           
0                                0                                 -1                             -230 degree arc of fire to front, may turn to acquire target but then counts as moving
PZJG IV L/70         Size 4         Armor    19
 Move:  Road  14” Good  
10” Bad   6”  Obstacle   -4”
7.5 cm KwK 42 L/70
Range up to 6” up to 20” up to 40” up to 80” up to 120”
Dice                       6d6+2         6d6+1         5d6+2            5d6             4d6
to hit                        +2                           
0                                0                                 -1                             -230 degree arc of fire to front, may turn to acquire target but then counts as moving
Jagdpanther Sd.Kfz. 173   Size   6          Armor 22
Move:  Road    16"  Good     14"    Bad 12"     Obstacle  -4
Range        up to 8”          up to 20”     
  up to 40”      up to 80”      up to 120”
Dice            9d6               8d6+2         7d6+3           7d6            6d6+2
to hit                     +2                           
+1                               0                 0                -1
30 degree arc of fire to front,
may turn to acquire target but     then counts as moving
Elephant/Ferdinand      Size 8   Armor  24
Move:    Road  14”     Good 8”    Bad 4”     Obstacle   -4”
Range        up to 8”          up to 20”     
  up to 40”      up to 80”      up to 120”
Dice            9d6               8d6+2         7d6+3           7d6            6d6+2
to hit                     +2                           
+1                               0                 0                -1
30 degree arc of fire to front,
may turn to acquire target but     then counts as moving
Hetzer             Size 3           Armor   16
Move:  Road  14” Good  
10” Bad   6”  Obstacle   -4”
Range    up to 6”       up to 20”     
  up to 40”        up to 80”       up to 120”
Dice                 6d6                     5d6               
         4d6                          4d6-2                    3d6
to hit                +2                         
0                                  0                                 -1                                -2
30 degree arc of fire to front,
may turn to acquire target but     then counts as moving
Jagdtiger Sdkfz 186     Size  9    Armor   32
Move:    Road  14”     Good 8”    Bad 4”     Obstacle   -4”
Range        up to 8”          up to 20”     
  up to 40”      up to 80”      up to 120”
Dice           12d6             11d6            11d6-2          10d6            9d6
to hit                     +2                           
+1                               0                 0                -130 degree arc of fire to front, may turn to acquire target but then counts as moving
15 cm sIG 33 (Sf) auf Panzerkampfwagen I Ausf B
Size 4          Armor  8
Range    up to 6”      up to 20”
     up to 40”     up to 80”      up to 120”
Dice         8d6          8d6   
             8d6             8d6             8d6
to hit               +1            -1              
              -2                                -3                 -4
 30 degree arc of fire to front,
may turn to acquire target but     then counts as moving
GrilleAusf. H (Sd.Kfz. 138/1)    Size  3          Armor  8
Range    up to 6”      up to 20”
     up to 40”     up to 80”      up to 120”
Dice         8d6          8d6          8d6   
                 8d6             8d6    
to hit      +1             -1              
              -2                                -3                 -4
 30 degree arc of fire to front,
may turn to acquire target but     then counts as moving
Grille Ausf. M (Sd.Kfz. 138/1)    Size 4        Armor 8
Range    up to 6”      up to 20”
     up to 40”     up to 80”      up to 120”
Dice         8d6          8d6   
             8d6             8d6             8d6
to hit       +1             -1              
              -2                                -3                 -4
 30 degree arc of fire to front,
may turn to acquire target but     then counts as moving
Wespe Sd.Kfz. 124        Size 4        Armor9
Move:  Road  14” Good  
10” Bad   6”  Obstacle   -4”
Range             up to 6”          up to 30”  
       up to 60”         up to 120”
Dice                      6d6                           6d6                 
        6d6                                 6d6
to hit                      +1                                  0                  
              -2                                      -3
 30 degree arc of fire to front,
may turn to acquire target but     then counts as moving
Hummel Sdkfz 165   Size 7  Armor  8
Move:  Road  14” Good  
10” Bad   6”  Obstacle   -4”
15 cm schwere Feldhaubitze 18 
Range             up to 6”          up to 30”  
       up to 60”         up to 120”
Dice           8d6                8d6                  8d6                   8d6
to hit                      +1                                  0                  
              -2                                     -3
 30 degree arc of fire to front,
may turn to acquire target but     then counts as moving
Sturmmörserwagen 606/4 mit 38 cm RW 61    Size 7     Armor   32
Move   Road  14"     Good 10"     Bad    6"    Obstacle  -3"
380 mm Raketen-Werfer 61 L/5.4
Range             up to 6”          up to 30”  
       up to 60”         up to 120”
Dice           12d6              12d6                12d6              12d6
to hit                      +1                    -1                  
              -3                                    -5  
30 degree arc of fire to front,
may turn to acquire target but     then counts as moving
Mobelwagen Sdkfz 161/3  Size  7      Armor   10
Move:  Road  14” Good  
10” Bad   6”  Obstacle   -4”3.7 cm Flak 43
Range         up to 6”        up to 24”          
  up to 48"       up to 72"
Dice                   4d6             4d6-1                  3d6+1             3D6-1
to hit                    +2                              0                     
              -1                    -2Four shots per turn if not moving
Flakpanzer IV Ostwind               Size 7                   Armor   10
Move:  Road  14” Good  
10” Bad   6”  Obstacle   -4”3.7 cm Flak 43
Range         up to 6”        up to 24”          
  up to 48"       up to 72"
Dice                   4d6             4d6-1                  3d6+1             3D6-1
to hit                    +2                              0                     
              -1                    -2Four shots per turn if not moving
Flakpanzer IV Wirbelwind  Size 7    Armor 10
Move:  Road  14” Good  
10” Bad   6”  Obstacle   -4”
2 cm Flakvierling 38
Range         up to 6”      up to
18”     up to 26”
Dice             2d6+3                     2d6+1         
            2d6
to hit                   +2                           
    +1                                0
Six shots per turn if not moving
Six shots per turn if not moving
Kfz-13        Size 3             Armor 7
Move:   Road  24"    Good   10"    Bad 6" Obstacle  -6" 
Range up to 6” up to 18”
Dice                2d6                       2d6-2         
to hit                   +2                   0                     
two shots per turn if stationary and
not changing target
Sdkfz 231 (6 rad)      Size   5          Armor   9
Move:   Road  24"    Good   10"    Bad 6" Obstacle  -5"
20mm Autocannon
Range         up to 6”      up to
18”     up to 26”
Dice             2d6+3                     2d6+1         
            2d6
to hit                   +2                           
    +1                                0   
two shots per turn if stationary and
not changing target
Sdkfz 221       Size 3           Armor 8
Move:   Road  24"    Good   10"    Bad 6" Obstacle  -6" 
Range up to 6” up to 18”
Dice                2d6                       2d6-2         
to hit                   +2                   0                     
two shots per turn if stationary and
not changing target
Sdkfz 222    Size 3     Armor   9
Move:   Road  24"    Good   10"    Bad 6" Obstacle  -6" 
20mm Autocannon
Range         up to 6”      up to
18”     up to 26”
Dice             2d6+3                     2d6+1         
            2d6
to hit                   +2                           
    +1                                0   
two shots per turn if stationary and
not changing target
Sdkfz 223    Size 3     Armor   9
Move:   Road  24"    Good   10"    Bad 6" Obstacle  -6" 
Range up to 6” up to 18”
Dice                2d6                       2d6-2         
to hit                   +2                   0                     
two shots per turn if stationary and
not changing target
Sdkfz 231     Size   5          Armor      10
Move:   Road  24"    Good   10"    Bad 6" Obstacle  -4"
20mm Autocannon
Range         up to 6”      up to
18”     up to 26”
Dice             2d6+3                     2d6+1         
            2d6
to hit                   +2                           
    +1                                0   
two shots per turn if stationary and
not changing target
Sdkfz 232     Size   5          Armor      10
Move:   Road  24"    Good   10"    Bad 6" Obstacle  -4"
20mm Autocannon
Range         up to 6”      up to
18”     up to 26”
Dice             2d6+3                     2d6+1         
            2d6
to hit                   +2                           
    +1                                0   
two shots per turn if stationary and
not changing target
Sdkfz 233     Size   5          Armor      10
Move:   Road  24"    Good   10"    Bad 6" Obstacle  -4"
Range    up to 6”      up to 20”
     up to 40”     up to 80”      up to 120”
Dice               4d6                   4d6   
                  4d6                      4d6                        4d6
to hit               +2                           0              
              -1                              -2                              -3
Sdkfz 263     Size   5          Armor      10
Move:   Road  24"    Good   10"    Bad 6" Obstacle  -4"
Range up to 6” up to 18”
Dice                2d6                       2d6-2         
to hit                   +2                   0                     
two shots per turn if stationary and
not changing target
Sdkfz 234/2     Size   5          Armor      11
Move:   Road  24"    Good   10"    Bad 6" Obstacle  -4"
50mm L/60
Range        up to 6”        up to 20”     
  up to 40”        up to 80”
Dice                      5d6                     4d6               
         4d6-2                     3d6
to hit                      +2                          
0                                -1                                -2
two shots per turn if stationary and
not changing target
Sdkfz 234/4     Size   5          Armor      10
Move:   Road  24"    Good   10"    Bad 6" Obstacle  -4"
Range    up to 6”       up to 20”     
  up to 40”        up to 80”       up to 120”
Dice                 6d6                     5d6               
         4d6                          4d6-2                    3d6
to hit                +2                         
0                                  0                                 -1                                -2
30 degree arc of fire to front,
may turn to acquire target but     then counts as moving
Sdkfz 250              Size 4           Armor    9
Move:  Road  20"    Good   14"    Bad 8" Obstacle  -3"
Range up to 6” up to 18”
Dice                2d6                       2d6-2         
to hit                   +2                   0                     
two shots per turn if stationary and
not changing target
Sdkfz 250/9              Size 4           Armor    9
Move:  Road  20"    Good   14"    Bad 8" Obstacle  -3"
20mm Autocannon
Range         up to 6”      up to
18”     up to 26”
Dice             2d6+3                     2d6+1         
            2d6
to hit                   +2                           
    +1                                0   
two shots per turn if stationary and
not changing target
Sdkfz 250/8 Stummel       Size 4           Armor    9
Move:  Road  20"    Good   12"    Bad 6" Obstacle  -4"
Range    up to 6”      up to 20”
     up to 40”     up to 80”      up to 120”
Dice               4d6                   4d6   
                  4d6                      4d6                        4d6
to hit               +2                           0              
              -1                              -2                              -3
Sdkfz 250/10            Size 4           Armor    9
Move:  Road  20"    Good   14"    Bad 8" Obstacle  -3"
3.7 cm KwK 36 L/45
Range         up to 6”        up to 24”          
  up to 48"       up to 72"
Dice                   4d6             4d6-1                  3d6+1             3D6-1
to hit                    +2                              0                     
              -1                    -2Two shots per turn if stationary
Sdkfz 251             Size 5            Armor9
Move:  Road  20"    Good   14"    Bad 8" Obstacle  -3"
Range up to 6” up to 18”
Dice                2d6                       2d6-2         
to hit                   +2                   0                     
two shots per turn if stationary and
not changing target
 
251-10              Size 5         Armor 9 
Move:  Road  20"    Good   14"    Bad 8" Obstacle  -3"
3.7 cm KwK 36 L/45
Range         up to 6”        up to 24”          
  up to 48"       up to 72"
Dice                   4d6             4d6-1                  3d6+1             3D6-1
to hit                    +2                              0                     
              -1                    -2Two shots per turn if stationary
251/8 Stummel      Size 5           Armor 9
Move:  Road  20"    Good   14"    Bad 8" Obstacle  -3"
Range    up to 6”      up to 20”
     up to 40”     up to 80”      up to 120”
Dice               4d6                   4d6   
                  4d6                      4d6                        4d6
to hit               +2                           0              
              -1                              -2                              -3
251/22           Size  5     Armor   9
Move:  Road  20"    Good   12"    Bad 6" Obstacle  -3" 
Range    up to 6”       up to 20”     
  up to 40”        up to 80”       up to 120”
Dice                 6d6                     5d6               
         4d6                          4d6-2                    3d6
to hit                +2                         
0                                  0                                 -1                                -2
30 degree arc of fire to front,
may turn to acquire target but     then counts as moving
FLAK 36         Size  8 (in transit)
4 (deployed)       Armor  6
Move     Road  12”    Good  8”   
Bad 4”   Obstacle  N/A
Range        up to 8”          up to 20”     
  up to 40”      up to 80”      up to 120”
Dice                     8d6                         6d6               
         6d6                      6d6-2                     5d6
to hit                     +2                           
+1                               0                              0                                -1
two shots per turn if stationary and
not changing target
uses a Move or Free Action to deploy
from transport mode

 























 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Lots of good work here! Thanks, John. Nice being retired and have the time to do this, eh?
ReplyDeleteNot to add to the workload but having stats for main AT guns would be nice for scenario purposes.
Chuck
I still have to work through the British Armored Cars, then I will build-out the ATGs and finalize the infantry rules.
ReplyDelete