FT Size 3 Armor 8
Move Road 8 Good 6 Bad 4 Obstacle -2
8mm MMG
Range up to 6” up to 18”
Dice 2d6 2d6-2
to hit +2 0
two shots per turn if stationary and
not changing targetor
37mm Howitzer
Range up to 6” up to 26”
Dice 2d6+2
2d6
to hit +2 0
R-1 Size 3 Armor 9
Move: Road 14” Good
10” Bad 6” Obstacle -5”
Range up to 6” up to 18”
Dice 2d6 2d6-2
to hit +2 0
two shots per turn if stationary and
not changing targetMove: Road 14” Good 10” Bad 6” Obstacle -4”
3.7cm KwK 34t Cannon
Range up to 6” up to 24”
up to 60”
Dice 4d6 3d6+1 3d6-1
to hit +2 0
-1
R-35 Size 3 Armor 12
Move Road 8 Good 6 Bad 4 Obstacle -2
Range up to 6” up to 18”
Dice 2d6 2d6-2
to hit +2 0
two shots per turn if stationary and
not changing targetor
37mm Howitzer
Range up to 6” up to 26”
Dice 2d6+2
2d6
to hit +2 0
Vanatorul de Care R-35 Size 3 Armor 12
Move Road 8 Good 6 Bad 4 Obstacle -2
45mm 20-K
Range up to 6” up to 20”
up to 40” up to 80”
Dice 5d6 4d6
4d6-2 3d6
to hit +2
0 -1 -2
T-38 Size 4 Armor 10
Move: Road 16” Good
10” Bad 8” Obstacle -4”3.7cm KwK 34t Cannon
Range up to 6” up to 24”
up to 60”
Dice 4d6 3d6+1 3d6-1
to hit +2 0
-1
TACAM T-60 Size 3 Armor 8
Move: Road 12” Good 8” Bad 6” Obstacle -4”
7.62 cm FK 36(r) Size 2 Armor 8
(firing original Soviet ammo)
Range up to 6” up to 20”
up to 40” up to 80” up to 120”
Dice 6d6 5d6-1
4d6-1 4d6-2 3d6
to hit +2
0 0 -1 -2
TACAM R-2 Size 4 Armor 8
Move: Road 14” Good
10” Bad 6” Obstacle -4”
7.62 cm FK 36(r) Size 2 Armor 8
(firing original Soviet ammo)
Range up to 6” up to 20”
up to 40” up to 80” up to 120”
Dice 6d6 5d6-1
4d6-1 4d6-2 3d6
to hit +2
0 0 -1 -2
T-3 Size
5 Armor 14
Move: Road 14” Good
10” Bad 6” Obstacle -3”
75mm L/24
75mm L/24
Range up to 6” up to 20”
up to 40” up to 80” up to 120”
Dice 4d6 4d6
4d6 4d6 4d6
to hit +2 0
-1 -2 -3
T-4 Size
5 Armor 17
Move: Road 14” Good
10” Bad 6” Obstacle -4”
75mm L/48 Cannon
Range up to 6” up to 20”
up to 40” up to 80” up to 120”
Dice 6d6 5d6
4d6 4d6-2 3d6
to hit +2
0 0 -1 -2
TA Size 4 Armor 16
Move: Road 14” Good
10” Bad 6” Obstacle -4”
Range up to 6” up to 20”
up to 40” up to 80” up to 120”
Dice 6d6 5d6
4d6 4d6-2 3d6
to hit +2
0 0 -1 -2
30 degree arc of fire to front,
may turn to acquire target but then counts as moving
Sdkfz 222 Size 3 Armor 9
Move: Road 24" Good 10" Bad 6" Obstacle -6"
20mm Autocannon
Range up to 6” up to
18” up to 26”
Dice 2d6+3 2d6+1
2d6
to hit +2
+1 0
two shots per turn if stationary and
not changing target
Autoblinda AB41 Size 4 Armor
10
Move Road 18” Good 12” Bad
8” Obstacle -4
20mm Autocannon
Range up to 6” up to
18” up to 26”
Dice 2d6+3 2d6+1
2d6
to hit +2
+1 0
two shots per turn if stationary and
not changing target
No comments:
Post a Comment