Tuesday, January 29, 2019

Japanese AFVs

     Most people don't consider Japan as a Land Power in the Second World War but they fielded massive armies on the Asian continent from 1931 until the end of hostilities. Although not a blitzkrieg type of force they had a large number of tanks and other AFVs.




Type 79              Size   3          Armor   8
Move      Road    8    Good  6    Bad  4       Obstacle -2

8mm MMG
Range    up to 6”      up to 18”
Dice           2d6            2d6-2        
to hit        +2                   0                  
two shots per turn if stationary and not changing target

or

37mm Howitzer
Range    up to 6”         up to 26”
Dice        2d6+2              2d6
to hit        +2                     0


Type 89 I-Go        Size   4           Armor    11
Move      Road    10    Good  7    Bad  5       Obstacle -3

57mm Type 97 gun
Range    up to 6”         up to 26”
Dice        3d6                  3d6-2           
to hit        +2                     0


Type 97 Chi Ha      Size   4        Armor    12
Move: Road 14” Good 10” Bad 6” Obstacle -3”

57mm Type 97 gun
Range    up to 6”         up to 26”
Dice        3d6                  3d6-2           
to hit        +2                     0



Type 97 Shinhoto Chi Ha    Size 4       Armor  13 
Move: Road 14” Good 10” Bad 6” Obstacle -3”

Type 1 47mm Tank Gun
Range      up to 6”       up to 20”      up to 60”
Dice            4d6              4d6-1           4d6-2
to hit           +2                  0                   -1
two shots per turn if stationary and not changing target

Type 1 Che -He     Size   4        Armor    13
Move: Road 14” Good 10” Bad 6” Obstacle -3”

Type 1 47mm Tank Gun
Range      up to 6”       up to 20”      up to 60”
Dice            4d6              4d6-1           4d6-2
to hit           +2                  0                   -1
two shots per turn if stationary and not changing target


Type 2 Ho-I     Size 5    Armor   12
Move: Road 14” Good 10” Bad 6” Obstacle -3”

75mm Type 99 Howitzer 
Range up to 6”     up to 20”     up to 40”    up to 80”    up to 120”
Dice         4d6          4d6             4d6            4d6              4d6
to hit       +2               0               -1               -2                 -3



Type 3 Chu-Nu      Size 5     Armor  12
Move: Road 12” Good 10” Bad 6” Obstacle -3”

Type 3 75mm Tank Gun
Range         up to 6”     up to 20”      up to 40”      up to 80”  up to 120”
Dice              6d6            5d6                4d6               4d6-2        3d6
to hit             +2                0                   0                   -1             -2



Type 92 Heavy Car   Size 3      Armor  8
Move: Road 12” Good 10” Bad 6” Obstacle -3”

Type 92 HMG
Range     up to 6”     up to 18”    up to 26”
Dice         2d6+3        2d6+2          2d6
to hit         +2              +1                0
May fire twice if stationary



Type 94        Size  2         Armor  8
Move: Road 12” Good 10” Bad 6” Obstacle -3”

Type 91 6.5mm MMG
Range       up to 6”      up to 16”
Dice          2d6-2            1d6
to hit          +2                  0

Type 95    Ha-Go        Size 2        Armor  9
Move: Road 12” Good 10” Bad 6” Obstacle -3”

Type 94 (1934) 37 mm tank gun
Range      up to 6”       up to 24”           up to 60”
Dice            4d6             3d6+1               3d6-1    
to hit           +2                  0                      -1



Type  97 Te-Ke     Size 2     Armor   9
Move: Road 12” Good 10” Bad 6” Obstacle -3”

Type 94 (1934) 37 mm tank gun
Range      up to 6”       up to 24”           up to 60”
Dice            4d6             3d6+1               3d6-1    
to hit           +2                  0                      -1



Type 98 Ke-Ni     Size 2     Armor   9
Move: Road 16” Good 12” Bad 6” Obstacle -3”

Type 1 37mm Tank Gun
Range      up to 6”       up to 24”           up to 60”
Dice            4d6             3d6+1                3d6    
to hit           +2                  0                      -1


Type 92 Chiyoda armored car   Size 4    Armor 7
Move: Road 20” Good 12” Bad 6” Obstacle -5”

Type 91 6.5mm MMG
Range       up to 6”      up to 16”
Dice          2d6-2            1d6
to hit          +2                  0 
may fire twice per turn


Type 93 Kokusan         Size 4       Armor    7
Move: Road 18” Good 12” Bad 6” Obstacle -3”

Type 91 6.5mm MMG
Range       up to 6”      up to 16”
Dice          2d6-2            1d6
to hit          +2                  0 
may fire three times per turn


Type 1 Ho-Ni    Size  5      Armor      13
Move: Road 14” Good 10” Bad 6” Obstacle -3”

75mm Type 90 Gun
Range         up to 6”     up to 20”      up to 40”      up to 80”  up to 120”
Dice              5d6+1        5d6-2            4d6-1            4d6-2        3d6
to hit             +2                0                   0                    -1             -2
30 degree arc of fire to front, may turn to acquire target but then counts as moving


Type 1  Ho-Ni II   Size  5     Armor      13
Move: Road 14” Good 10” Bad 6” Obstacle -3”

105mm Type 91 Howitzer
 Range      up to 6”        up to 30”       up to 60”      up to 120”
Dice           5d6                5d6                5d6                 5d6
to hit         +1                     0                  -2                   -3
30 degree arc of fire to front, may turn to acquire target but then counts as moving 
Type 4 Ho-Ro           Size 5     Armor   11  
Move: Road 14” Good 10” Bad 6” Obstacle -3”

150mm Type 38 howitzer
 Range      up to 6”        up to 30”       up to 60”      up to 120”
Dice           6d6                6d6               6d6                   6d6
to hit         +1                     0                  -2                     -3
 30 degree arc of fire to front, may turn to acquire target but then counts as moving

Type 2 Ka-Mi   Size (swimming) 2  W/o floats 3    Armor  9
Move: Road 12” Good 10” Bad 6” Obstacle -3” Swimming   6"

Type 94 (1934) 37 mm tank gun
Range      up to 6”       up to 24”           up to 60”
Dice            4d6             3d6+1               3d6-1    
to hit           +2                  0                      -1




Type 3 Ka-Chi     Size  (swimming 2)   4 w/o floats     Armor    13
Move: Road 14” Good 10” Bad 6” Obstacle -3”   Swimming 6"

Type 1 47mm Tank Gun
Range      up to 6”       up to 20”      up to 60”
Dice            4d6              4d6-1           4d6-2
to hit           +2                  0                   -1
two shots per turn if stationary and not changing target















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