Type 79 Size 3 Armor 8
Move Road 8 Good 6 Bad 4 Obstacle -28mm MMG
Range up to 6” up to 18”
Dice 2d6 2d6-2
to hit +2 0
two shots per turn if stationary and
not changing targetor
37mm Howitzer
Range up to 6” up to 26”
Dice 2d6+2
2d6
to hit +2 0
Type 89 I-Go Size 4 Armor 11
Move Road 10 Good 7 Bad 5 Obstacle -3
57mm Type 97 gun
Range up to 6” up to 26”
Dice 3d6 3d6-2
to hit +2 0
Type 97 Chi Ha Size 4 Armor 12
Move: Road 14” Good
10” Bad 6” Obstacle -3”
57mm Type 97 gun
Range up to 6” up to 26”
Dice 3d6 3d6-2
to hit +2 0
Type 97 Shinhoto Chi Ha Size 4 Armor 13
Move: Road 14” Good
10” Bad 6” Obstacle -3”
Type 1 47mm Tank Gun
Range up to 6” up to 20”
up to 60”
Dice 4d6 4d6-1
4d6-2
to hit +2 0
-1
two shots per turn if stationary and
not changing target
Type 1 Che -He Size 4 Armor 13
Move: Road 14” Good
10” Bad 6” Obstacle -3”
Type 1 47mm Tank Gun
Range up to 6” up to 20”
up to 60”
Dice 4d6 4d6-1
4d6-2
to hit +2 0
-1
two shots per turn if stationary and
not changing target
Type 2 Ho-I Size 5 Armor 12
Move: Road 14” Good
10” Bad 6” Obstacle -3”
75mm Type 99 Howitzer
Range up to 6” up to 20”
up to 40” up to 80” up to 120”
Dice 4d6 4d6
4d6 4d6 4d6
to hit +2 0
-1 -2 -3
Type 3 Chu-Nu Size 5 Armor 12
Move: Road 12” Good
10” Bad 6” Obstacle -3”
Type 3 75mm Tank Gun
Range up to 6” up to 20”
up to 40” up to 80” up to 120”
Dice 6d6 5d6
4d6 4d6-2 3d6
to hit +2
0 0 -1 -2
Type 92 Heavy Car Size 3 Armor 8
Move: Road 12” Good
10” Bad 6” Obstacle -3”
Type 92 HMG
Range up to 6” up to
18” up to 26”
Dice 2d6+3 2d6+2
2d6
to hit +2
+1 0May fire twice if stationary
Type 94 Size 2 Armor 8
Move: Road 12” Good
10” Bad 6” Obstacle -3”
Type 91 6.5mm MMG
Range up to 6” up to 16”
Dice 2d6-2 1d6
to hit +2
0
Type 95 Ha-Go Size 2 Armor 9
Move: Road 12” Good
10” Bad 6” Obstacle -3”
Type 94 (1934) 37 mm tank gun
Range up to 6” up to 24”
up to 60”
Dice 4d6 3d6+1 3d6-1
to hit +2 0
-1
Type 97 Te-Ke Size 2 Armor 9
Move: Road 12” Good
10” Bad 6” Obstacle -3”
Type 94 (1934) 37 mm tank gun
Range up to 6” up to 24”
up to 60”
Dice 4d6 3d6+1 3d6-1
to hit +2 0
-1
Type 98 Ke-Ni Size 2 Armor 9
Move: Road 16” Good
12” Bad 6” Obstacle -3”
Type 1 37mm Tank Gun
Range up to 6” up to 24”
up to 60”
Dice 4d6 3d6+1 3d6
to hit +2 0
-1
Type 92 Chiyoda armored car Size 4 Armor 7
Move: Road 20” Good
12” Bad 6” Obstacle -5”
Type 91 6.5mm MMG
Range up to 6” up to 16”
Dice 2d6-2 1d6
to hit +2
0
may fire twice per turn
Type 93 Kokusan Size 4 Armor 7
Move: Road 18” Good
12” Bad 6” Obstacle -3”
Type 91 6.5mm MMG
Range up to 6” up to 16”
Dice 2d6-2 1d6
to hit +2
0
may fire three times per turn
Type 1 Ho-Ni Size 5 Armor 13
Move: Road 14” Good
10” Bad 6” Obstacle -3”
75mm Type 90 Gun
Range up to 6” up to 20”
up to 40” up to 80” up to 120”
Dice 5d6+1 5d6-2 4d6-1 4d6-2 3d6
to hit +2
0 0 -1 -230 degree arc of fire to front, may turn to acquire target but then counts as moving
Type 1 Ho-Ni II Size 5 Armor 13
Move: Road 14” Good
10” Bad 6” Obstacle -3”
105mm Type 91 Howitzer
Range up to 6” up to 30”
up to 60” up to 120”
Dice 5d6 5d6 5d6 5d6
to hit +1 0
-2 -3
30 degree arc of fire to front,
may turn to acquire target but then counts as moving
Type 4 Ho-Ro Size 5 Armor 11
Move: Road 14” Good
10” Bad 6” Obstacle -3”
150mm Type 38 howitzer
Range up to 6” up to 30”
up to 60” up to 120”
Dice 6d6 6d6
6d6 6d6
to hit +1 0
-2 -3
30 degree arc of fire to front,
may turn to acquire target but then counts as moving
Type 2 Ka-Mi Size (swimming) 2 W/o floats 3 Armor 9
Move: Road 12” Good
10” Bad 6” Obstacle -3” Swimming 6"
Type 94 (1934) 37 mm tank gun
Range up to 6” up to 24”
up to 60”
Dice 4d6 3d6+1 3d6-1
to hit +2 0
-1
Type 3 Ka-Chi Size (swimming 2) 4 w/o floats Armor 13
Move: Road 14” Good
10” Bad 6” Obstacle -3” Swimming 6"
Type 1 47mm Tank Gun
Range up to 6” up to 20”
up to 60”
Dice 4d6 4d6-1
4d6-2
to hit +2 0
-1
two shots per turn if stationary and
not changing target
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